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Interviews News

Jonathan Bolding - Randy Pitchford - Gearbox boss says Tiny Tina's Wonderlands was bigger than the first Borderlands: 'It's reasonable for our fans to expect more there' - pcgamer.com - county San Diego

Gearbox boss says Tiny Tina's Wonderlands was bigger than the first Borderlands: 'It's reasonable for our fans to expect more there'

Gearbox CEO Randy Pitchford says that Tiny Tina's Wonderlands, the fantasy-themed spinoff from the Borderlands series, was «wildly successful» and that it's reasonable for fans to expect more from the series in the future. Pitchford's comments echo what he said around the launch of Wonderlands, when he said that Gearbox may well have «a new franchise» in the fantasy series.

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Ali Jones - Julian Gerighty - Ubisoft - Assassin's Creed Odyssey helped shape Star Wars Outlaws because its director "could pick up the phone and talk to" Ubisoft's other devs about the technicalities of shaping their open world - gamesradar.com - Greece

Assassin's Creed Odyssey helped shape Star Wars Outlaws because its director "could pick up the phone and talk to" Ubisoft's other devs about the technicalities of shaping their open world

Star Wars Outlaws' open-world planets are about the same size as three Assassin's Creed Odyssey zones stitched together - and that peculiar measurement tool was established because Outlaws' director could pick up the phone and ask the Odyssey team for advice.

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Nick Evanson - Nvidia's CEO chats about the future of AI: 'We're going to need three computers... one to create the AI… one to simulate the AI… and one to run the AI' - pcgamer.com

Nvidia's CEO chats about the future of AI: 'We're going to need three computers... one to create the AI… one to simulate the AI… and one to run the AI'

At this year's Siggraph event, Nvidia's Jen-Hsun Huang sat down with Wired for an hour-long chat about all things Nvidia, RTX, and AI. Among the varied topics touched upon, including a recognition that AI training and inference have huge energy demands, was Huang's assertion that more computers are going to be needed for AI systems in the future—specifically, three times more.

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Ali Jones - Obbe Vermeij - Ubisoft - GTA: San Andreas dev says GTA 6 leaks aren't a big deal -"​It's just because there are millions of people waiting for any news,​​ and Rockstar doesn't give them any news" - gamesradar.com

GTA: San Andreas dev says GTA 6 leaks aren't a big deal -"​It's just because there are millions of people waiting for any news,​​ and Rockstar doesn't give them any news"

The massive GTA 6 leaks weren't that big a deal, according to one former Rockstar developer who says they only mattered at all because the studio is so secretive.

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Tim Cain - Josh Sawyer - Catherine Lewis - RPG veteran Josh Sawyer says Black Isle Studios' stab at Fallout 3 was never going to be made in time: "With the staff we had it would have been at least two years" - gamesradar.com - France

RPG veteran Josh Sawyer says Black Isle Studios' stab at Fallout 3 was never going to be made in time: "With the staff we had it would have been at least two years"

Fallout: New Vegas director Josh Sawyer says that Black Isle Studios was never going to complete its second canceled Fallout 3 project in the timeframe that'd been given for it, saying it would have taken "at least" another two years with the team that was available.

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Rick Lane - John Epler - BioWare claims Dragon Age: The Veilguard has 140,000 lines of dialogue, which is probably more than Baldur's Gate 3, but definitely less than Starfield - pcgamer.com

BioWare claims Dragon Age: The Veilguard has 140,000 lines of dialogue, which is probably more than Baldur's Gate 3, but definitely less than Starfield

There are a bunch of reasons why there's been a ten year wait for a new Dragon Age. Developer BioWare has been busy with other projects during that decade, and big-budget games generally take longer to make now than they did back in 2014. But according to the game's creative director John Epler and creative performance director Ashley Barlow, there's a much more straightforward reason: game big.

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Anna Koselke - "Who cares if there's only five people playing": Palworld community lead says you should "just play the games you like" without worrying about "dead" games - gamesradar.com

"Who cares if there's only five people playing": Palworld community lead says you should "just play the games you like" without worrying about "dead" games

Palworld's community lead says people should focus more on playing the games they like, and spend less time worrying about 'dead games.' 

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Harvey Randall - Randy Pitchford - Gearbox CEO Randy Pitchford says he hasn't 'done a good enough job of hiding' the studio's next project, pretty much immediately confirms it's Borderlands - pcgamer.com

Gearbox CEO Randy Pitchford says he hasn't 'done a good enough job of hiding' the studio's next project, pretty much immediately confirms it's Borderlands

Borderlands is a funny old series—one I have plenty of affection for, clumsy story aside. Its formula hasn't changed much in the past few years, ignoring the industry landslide of looter shooters all becoming live service games in favour of your bog-standard ARPG model, sans some expansion packs and class additions along the way.

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