Dragon’s Dogma 2 changed how I look at fast travel in video games
I never had reason to give much thought to fast travel in games before starting Dragon’s Dogma 2. In most open-world games that include the feature, the only requirement for accessing it is reaching points of interest. Once players do so, they are generally free to zip from point to point around the map with little to no inconvenience. That isn’t how Dragon’s Dogma 2 operates — fast travel is based around a limited currency called Ferrystones — and it has completely changed my mindset on the mechanic as a whole.