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Electronic News

Chris Szewczyk - Apple issues rice advice, saying it's not the way you should dry out your wet iPhone - pcgamer.com - Thailand

Apple issues rice advice, saying it's not the way you should dry out your wet iPhone

Many people—myself included— have had to deal with the woe of a wet phone. My experience came during the Songkran festival in Thailand. If you've ever experienced it, it means you get wet. Very wet. Some water got into my supposedly sealed phone pouch, and yes—I actually used rice to dry it out. It turns out that's not the best thing to do, at least according to an Apple support document.

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Phil Spencer - Dustin Bailey - Stephen Totilo - Xbox isn't giving up on discs yet, Phil Spencer says: "Our strategy does not hinge on people moving all-digital" - gamesradar.com

Xbox isn't giving up on discs yet, Phil Spencer says: "Our strategy does not hinge on people moving all-digital"

Even with its continued push for Game Pass, Xbox has no intention of fully abandoning disc-based games, according to Microsoft Gaming boss Phil Spencer.

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Ea Sports - Nintendo - Game Demo: EA SPORTS FC™ 24 - News - nintendo.com

Game Demo: EA SPORTS FC™ 24 - News

Hit the pitch with pros.

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Alessio Palumbo - An - Immortals of Aveum Cost $85M (Without Marketing), Says Ex Dev; AAA Single Player Shooter Was an ‘Awful Idea’ - wccftech.com

Immortals of Aveum Cost $85M (Without Marketing), Says Ex Dev; AAA Single Player Shooter Was an ‘Awful Idea’

Immortals of Aveum was the debut game of Ascendant Studios, an independent developer with triple-A ambitions. Founded by former Electronic Arts and Sledgehammer Games Creative Director Bret Robbins, the studio wanted to deliver a sci-fi single player shooter focused on magic, and it partnered with EA to publish the game.

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