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Citi News

Super Rare Starfield NPC Gives Hope To A Much-Needed Feature In Shattered Space - screenrant.com - city Akila

Super Rare Starfield NPC Gives Hope To A Much-Needed Feature In Shattered Space

The huge open-world galaxy in has a lot of hidden content, including interesting NPCs and random encounters some may never encounter, even with hundreds or thousands of hours in the game. Interesting POIs and unique, vibrant planets can sometimes be hard to come by, and the randomly generative nature of the game can mean some may never actually encounter some of the coolest things the title has to offer.

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Paul Atreides - 10 Best Board Games Without Dice To Play In 2024 - screenrant.com

10 Best Board Games Without Dice To Play In 2024

Whether it's, , or, dice have become an integral part of the standard board game formula — but they don't have to be. Dice inject a degree of randomness where it's not always needed. They can ruin a perfectly good strategy, or jeopardize a win that should've been secure. Most board games today live or die by a roll of the dice, and a single bad roll can frustrate an hour's worth of calculated gameplay.

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10 Coolest Minecraft House Ideas To Build In 2024 - screenrant.com

10 Coolest Minecraft House Ideas To Build In 2024

The 1.21 update is rolling out in the near future, acting as an opportunity to embrace the inner builder and create something marvelous and topical. With the content update on the horizon, people are revisiting the most recognizable sandbox for its 15-year anniversary. Other user's buildings and houses are incredible sources of inspiration and can equip the player with a starting point for a 2024 house design. Houses can range from city residences embracing modernity, to more old-fashioned builds residing on mountain bridges.

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Pawel Sasko - Why Cyberpunk 2077 Doesn't Have NG+ - screenrant.com - city Night

Why Cyberpunk 2077 Doesn't Have NG+

is a game that players can easily sink hundreds of hours into, with its rich world of Night City offering plenty of exploration and the choices players make having far-reaching consequences. With various life paths, romance options, and character builds available, there are plenty of reasons for players to replay CD Projekt Red's title and see how things could turn out differently for its protagonist, V.

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Giovanni Colantonio - Fatal Fury: City of the Wolves is ready to beat up the competition - digitaltrends.com - city Knockout

Fatal Fury: City of the Wolves is ready to beat up the competition

The fighting game genre is going through something of a renissance right now. In the past year alone, we’ve gotten several mainstream hits in Street Fighter 6, Mortal Kombat 1, and Tekken 8. That’s not to mention the games filling in the cracks between them, from Granblue Fantasy Versus: Rising to Multiversus. Is there a seat at the table for one more competitor? You bet there is, and its name is Fatal Fury: City of the Wolves.

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This year's Access-Ability showcase featured exciting innovations like a blindness-friendly city builder - pcgamer.com

This year's Access-Ability showcase featured exciting innovations like a blindness-friendly city builder

On Friday, the second-annual Access-Ability Summer Showcase, an event by and for gamers with disabilities, highlighted just how far the gaming accessibility discussion has come in what feels like a pretty short time. As I remember it, serious public conversations around accessibility only really started after Dark Souls came into vogue—coincidentally, one of the first times I played a game and realized there was something very very wrong with my hand. 

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Wesley LeBlanc - Eriksholm: The Stolen Dream Is A New Stealth Game From Former Mirror's Edge, Battlefield Developers - gameinformer.com

Eriksholm: The Stolen Dream Is A New Stealth Game From Former Mirror's Edge, Battlefield Developers

Publisher Nordcurrent Labs and newcomer developer River End Games have revealed Eriksholm: The Stolen Dream, a narrative-driven stealth-strategy adventure game launching next year. Revealed during today's Future Game Show Summer Showcase, Eriksholm comes from a team of developers whose experience includes Battlefield, Mirror's Edge, Little Nightmares, and Unravel. 

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Christopher Livingston - 'Did I make too big of a game?' Lead designer of sky-high city builder Airborne Empire on wanting to build a 'Skyrim or a Breath of the Wild'-sized world - pcgamer.com

'Did I make too big of a game?' Lead designer of sky-high city builder Airborne Empire on wanting to build a 'Skyrim or a Breath of the Wild'-sized world

Building a city in the sky in 2020's Airborne Kingdom was a mostly chill experience—while you were in a constant war with gravity as you attempted to expand your city while keeping it aloft and balanced, there were no traditional enemies to fight. It was also a relatively short game that could be fully completed in about 10 hours.

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