FF7 Rebirth Sales Are Lower Than Those of Final Fantasy XVI in the Same Time Period
FF7 Rebirth sales in the US on PlayStation 5 are lower than those of Final Fantasy XVI in the same time period.
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FF7 Rebirth sales in the US on PlayStation 5 are lower than those of Final Fantasy XVI in the same time period.
AMD seems to be making some big changes with its Ray Tracing Engine on its upcoming RDNA 4 GPU architecture.
Yesterday, Meta announced Batman: Arkham Shadow, a VR-only game coming exclusively to the Meta Quest 3. Batman: Arkham Shadow is in development at Camouflaj, a developer with offices in Bellevue, Washington, and Kamakura, Japan. Camouflaj was founded in 2011 by Ryan Payton, who had previously worked at KONAMI as Assistant Producer on Metal Gear Solid 4: Guns of the Patriots.
A Bloomberg report says Take-Two Interactive is closing Kerbal Space Program 2 developer Intercept Games as part of a plan announced earlier this month aimed at reducing the publisher's total workforce by 5%. Roll7, the developer of the OlliOlli games and Rollerdrome, is also being closed according to the report.
Kaizen Game Works, the studio behind the bangin' 2020 detective game Paradise Killer, has revealed its next game, and it sounds absolutely wild in a way that seems meticulously catered to my precise tastes.
Four years after making the best adventure game of 2020 (and one of the best detective games ever), the indie team behind Paradise Killer are back, and their new game is simultaneously exactly what I expected and something I never could've predicted. The offbeat look, irreverent humor and blend of 2D visual novel-style dialogue and 3D environments feel pure Paradise Killer, but the concept is somehow even stranger than Paradise Killer's «exiled detective named Lady Love Dies investigates murder on an island that exists outside reality populated by immortal gods.» Here's how the opening moments of the trailer describe the premise:
Hades 2 is looking sick as hell already, which shouldn't surprise anybody familiar with Supergiant's absurdly high pedigree—or the pecs, uh, I mean, perks of the first game's long stint in early access. It had its technical test recently, and from what I've seen it's certainly hitting the same thighs—I mean, highs—as its predecessor.
Bungie's announcement that it was undoing the 2020 mass weapon sunset that rendered a huge chunk of Destiny's arsenal obsolete was a huge surprise for everyone—including Bungie, to be honest. The decision seems to have been borne of engine limitation necessity rather than any long-term balance plan for the game.