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Pcgamer.com Gaming News

Lincoln Carpenter - Riot hits the development reset button for its League of Legends MMO: 'The initial vision just wasn’t different enough from what you can play today' - pcgamer.com

Riot hits the development reset button for its League of Legends MMO: 'The initial vision just wasn’t different enough from what you can play today'

Riot has «reset» the development of its League of Legends MMO, according to cofounder and CPO Marc Merrill. Posting on Twitter, Merrill confirmed that «yes, we're still working on the game,» but that the project has been set back to its early stages to pursue a new design direction. The decision was made «some time ago,» based on the studio's feeling that the in-development MMO, set in the League of Legends' Runeterra world, was too similar to its competitors. «The initial vision just wasn’t different enough from what you can play today,» Merrill said. «We don’t believe you all want an MMO that you’ve played before with a Runeterra coat of paint.»

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Dominic Tarason - Path of Exile 2's developers ended up reworking the entire game's combat around a new control scheme because of a single class - pcgamer.com

Path of Exile 2's developers ended up reworking the entire game's combat around a new control scheme because of a single class

Development of Path of Exile 2 has been an adventure for Grinding Gear Games, with several major reworks and redesigns happening since the ambitious free-to-play ARPG sequel's debut at Exilecon in 2019. Its latest big pivot is a literal game-changer. What started out as a gimmick for a single class has become what feels like the primary way to play for every class—an action-oriented control system, controlled like a top-down shooter on WASD and mouse. Or a gamepad, if that's your jam.

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Joshua Wolens - Ted Litchfield - Idris Elba - Paweł Sasko - CPDR wanted to split players 'in a way that's almost 50/50' with Phantom Liberty's hardest choice, and drew on the toughest decision in Witcher 2 to do it - pcgamer.com

CPDR wanted to split players 'in a way that's almost 50/50' with Phantom Liberty's hardest choice, and drew on the toughest decision in Witcher 2 to do it

Cyberpunk 2077's Phantom Liberty expansion was great—87% great per PCG's Ted Litchfield in his Phantom Liberty review—and gruelling. CD Projekt Red is no stranger to tough decisions in its games, but the fork in Phantom Liberty's road is a truly tough one. And hey, CDPR says that was the whole point, and one that built off the studio's other great Sophie's choice moment: Choosing who you'll side with in The Witcher 2: Assassins of Kings. Spoilers ahead for both, naturally.

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Andy Edser - Elon Musk - Neuralink demonstrates a patient using 'Telepathy' to play games with the power of the mind - pcgamer.com

Neuralink demonstrates a patient using 'Telepathy' to play games with the power of the mind

The mind physically integrating with the machine can be an uncomfortable concept to think about. Something about the idea of implanting electrodes, chips or indeed anything non-biological inside the delicate workings of the brain can create squeamish thoughts. However, Neuralink has released a livestream of a quadriplegic patient using artificial brain implants, a tech it calls «Telepathy», to play games, and it's difficult to argue with it as a potentially beneficial use-case for the technology.

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Harvey Randall - Johan Pilestedt - Super Earth finally admits flying bugs exist in Helldivers 2, then blames galactic war map hiccups on dissidents that have been 'identified, arrested, tried, and executed' - pcgamer.com

Super Earth finally admits flying bugs exist in Helldivers 2, then blames galactic war map hiccups on dissidents that have been 'identified, arrested, tried, and executed'

Flying Terminids are a myth no longer in Helldivers 2—that's according to an official in-game dispatch that hit the servers yesterday, along with horrifying towers that spawn soaring insectoids. 

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Nick Evanson - Dragon's Dogma 2 already has the file for DLSS Frame Generation, so where is the feature? - pcgamer.com

Dragon's Dogma 2 already has the file for DLSS Frame Generation, so where is the feature?

Unless you've been purposely ignoring all of the news surrounding Dragon's Dogma 2, you can't have missed the fact that the game's performance is somewhat poor. Although it's almost entirely CPU-limited in the main city, the open world is still pretty demanding on graphics cards and it's begging for a spot of upscaling and frame generation to give it all a handy boost. The former is already in the game but where's the latter, especially since the DLSS 3 file for frame gen is in the installation folder.

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Andy Edser - Nvidia CEO Jensen Huang reckons we might see AI-generated games in less than 10 years - pcgamer.com

Nvidia CEO Jensen Huang reckons we might see AI-generated games in less than 10 years

AI-generation has been making huge leaps and bounds in recent years, from prompt-based image generation through to recent developments in fully AI-generated video. When it comes to our games though, most of the AI innovation has been limited to things like upscaling existing content. 

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Andy Chalk - Rich Stanton - Margot Robbie - Margot Robbie's production company is making a movie based on The Sims - pcgamer.com

Margot Robbie's production company is making a movie based on The Sims

The Sims doesn't have a plot, or any kind of story really, beyond what the player makes up for it. It's a «life simulation» sandbox game in which «sims» live out their day-to-day lives, furnishing houses, establishing relationships, pursuing careers, maybe dying in swimming pools, all under the control of the player and with no particular narrative direction. And somehow, it's being made into a movie.

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