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Pcgamer.com Gaming News

Kerry Brunskill - Today's Wordle answer for Monday, April 29 - pcgamer.com

Today's Wordle answer for Monday, April 29

Start your Wordle week off on the right foot with our help. On this page, you'll find all the tips you need to make every guess count, as well as a fresh clue for the April 29 (1045) puzzle. You can also find today's answer, just in case you need it.

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Jody Macgregor - Greg Styczeń - Christopher Livingston - Manor Lords' dev asks players: Should its supply mechanic be changed? - pcgamer.com

Manor Lords' dev asks players: Should its supply mechanic be changed?

Greg Styczeń, the solo developer of smash hit survival citybuilder Manor Lords, needs your help. Specifically, he needs your help deciding whether to adjust the game's supply-and-demand system.

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Jonathan Bolding - Counter-Strike 2 adds a lefty mode - pcgamer.com - Usa

Counter-Strike 2 adds a lefty mode

After 23 years of Terrorist vs. Counter-Terrorist battles over bombs, hostages, and the like, Counter-Strike 2 developers have finally perfected a piece of technology that had eluded them: Handedness. That's right. Where once the left hand just kind of hovered impotently around at times, or was used to reload, or support a weapon, or perhaps in a pinch hold the other of your pair of pistols, the left hand can now take center stage as the one pulling the trigger.

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Jonathan Bolding - Check out Oddsparks, which is something like Pikmin by way of Factorio - pcgamer.com

Check out Oddsparks, which is something like Pikmin by way of Factorio

So what if you took the single-leader, many soldiers third person real-time strategyy concept of a game like Pikmin, added a dash of the crafting genre, and then spiced it up with a bunch of path-based automation and cooperative play?

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Jonathan Bolding - Get your friends for some horrific tomb raiding in Forewarned, which just hit 1.0 - pcgamer.com - Egypt

Get your friends for some horrific tomb raiding in Forewarned, which just hit 1.0

The burgeoning cooperative survival horror genre has a lot of entries, not all of them great—but the great ones, like Phasmophobia and Lethal Company, have really taken off. What's unexpected, then, is seeing one that did just okay in an Early Access launch become not just promising, but quite good, and then get a surprise full launch just last week.

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Jody Macgregor - Dragon's Dogma 2 looks drastically different with path-tracing enabled thanks to a mod - pcgamer.com - Looks

Dragon's Dogma 2 looks drastically different with path-tracing enabled thanks to a mod

I stopped playing Dragon's Dogma 2 because it was too janky for me, and I'm saying that as someone who plays Bethesda RPGs. If you're still into Capcom's camp-em-up, you might be interested in this mod, which enables a path-tracing setting normally hidden from players.

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Ted Litchfield - Game Will - Escape From Tarkov dev finally caves, says people who paid $150 for the game will get access to its new mode 'in waves' - pcgamer.com

Escape From Tarkov dev finally caves, says people who paid $150 for the game will get access to its new mode 'in waves'

After two attempts to mollify fan outrage over a new $250 version of Escape From Tarkov with an exclusive PvE mode, developer Battlestate has finally relented, promising PvE access to players who previously bought the $150 Edge of Darkness edition of the game that promised access to «all future DLC.»

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Ted Litchfield - You may be kicking yourself for deleting Destiny guns that are all of a sudden viable again, but one of the game's biggest YouTubers has been Marie Kondo-ing his friends' arsenals on camera for years - pcgamer.com

You may be kicking yourself for deleting Destiny guns that are all of a sudden viable again, but one of the game's biggest YouTubers has been Marie Kondo-ing his friends' arsenals on camera for years

Bungie's announcement that it was undoing the 2020 mass weapon sunset that rendered a huge chunk of Destiny's arsenal obsolete was a huge surprise for everyone⁠—including Bungie, to be honest. The decision seems to have been borne of engine limitation necessity rather than any long-term balance plan for the game.

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