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Pcgamer.com Gaming News

Andy Chalk - Ted Litchfield - Ubisoft - The Assassin's Creed game about ninjas in feudal Japan is called Assassin's Creed Shadows, full reveal coming on Wednesday - pcgamer.com - Japan - China

The Assassin's Creed game about ninjas in feudal Japan is called Assassin's Creed Shadows, full reveal coming on Wednesday

The Assassin's Creed game we've known for the last year-and-a-half as Codename Red finally has a proper title, Assassin's Creed Shadows, and it's going to be fully revealed in just a couple days, on May 15.

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Andy Chalk - Greg Styczeń - After spending time trying to fix a bug that wasn't actually there, Manor Lords dev has a simple request for players: 'Have fun with mods but please don't report bugs if you use them' - pcgamer.com

After spending time trying to fix a bug that wasn't actually there, Manor Lords dev has a simple request for players: 'Have fun with mods but please don't report bugs if you use them'

Manor Lords does not yet have official mod support, but that hasn't stopped industrious modders from doing their thing with it. A VR mod popped up at the beginning of May, and last week someone put Shrek into the game. Which is all well and good, and developer Slavic Magic seems very supportive of the efforts overall. But he does have one request: If you're using a Manor Lords mod, please don't submit Manor Lords bug reports.

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Andy Chalk - Max Payne - Tero Virtala - 6 months after a complete reboot, Remedy cancels the multiplayer game it was making with Tencent - pcgamer.com

6 months after a complete reboot, Remedy cancels the multiplayer game it was making with Tencent

After more than two years of work and a complete reboot that brought with it a whole new codename, Remedy has announced that Project Kestrel, being developed in partnership with Tencent, has been cancelled so the studio can «focus more on the other games in its portfolio.»

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Square Enix - Rick Lane - Nintendo - Square Enix to 'aggressively pursue' a new multiplatform business strategy 'designed to win over PC users' - pcgamer.com

Square Enix to 'aggressively pursue' a new multiplatform business strategy 'designed to win over PC users'

Final Fantasy developer Square Enix has announced a new business plan in which it states its intent to «aggressively pursue a multiplatform strategy that includes Nintendo platforms, PlayStation, Xbox, and PCs», possibly heralding an end to the publisher's historic prioritization of Sony platforms.

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Rich Stanton - Stellaris gets a DLC about AI that features AI-created voices, director insists it's 'ethical' and 'we're pretty good at exploring dystopian sci-fi and don't want to end up there ourselves' - pcgamer.com

Stellaris gets a DLC about AI that features AI-created voices, director insists it's 'ethical' and 'we're pretty good at exploring dystopian sci-fi and don't want to end up there ourselves'

Stellaris launched in 2016, since when it has followed the usual Paradox post-launch cycle of regular tweaking accompanied by substantial paid-for DLC expansions. The latest is The Machine Age and focuses on «synthetic ascension» and the promise of eternal life among the stars, adding various new elements to the machine side of the game alongside a synth space queen that says she's going to get us all there.

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Nick Evanson - Ada Lovelace - AMD Linux devs jamming nearly 24,000 lines of RDNA 4 supporting code into its mainstream driver suggests next-gen launch may be close at hand - pcgamer.com

AMD Linux devs jamming nearly 24,000 lines of RDNA 4 supporting code into its mainstream driver suggests next-gen launch may be close at hand

AMD's software engineers have been very busy of late, updating its Linux GPU kernel driver, shader compiler, and other code sources to provide support for its next generation of graphics architecture. Now it's done the same for its RadeonSI OpenGL driver, adding almost 24,000 lines of code for GFX12, aka RDNA 4, to the Mesa open-source graphics library.

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Rick Lane - Former Helldivers 2 writer is astonished by the monster he helped create, as he describes how the game's approach to storytelling led to the community's showdown with Sony: 'We trained them to fight together. And then they fought together' - pcgamer.com

Former Helldivers 2 writer is astonished by the monster he helped create, as he describes how the game's approach to storytelling led to the community's showdown with Sony: 'We trained them to fight together. And then they fought together'

When it comes to live-service storytelling, Helldivers 2 has pushed the concept into uncharted territory. Not only has it found a way to keep players constantly engaged without disappearing up its own lore-hole, its fiction is so effective that the story has spilled out into the real world. Earlier this month, when Sony tried to reinstate Playstation Network account linking for Steam users, the community united beneath the games' satirical banner of freedom and democracy to review-bomb it until the publisher changed its mind (which it did).

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Harvey Randall - The Legend of Vox Machina, Critical Role's first D&D campaign-turned animated series, quietly reveals a third season is coming later this year - pcgamer.com - Washington - city Washington

The Legend of Vox Machina, Critical Role's first D&D campaign-turned animated series, quietly reveals a third season is coming later this year

It really has been wild to watch Critical Role rise to its current fame. Not to get all hipster about it, but I hopped on back when Campaign 1 was barely out of its Geek & Sundry origins—and now it's a whole franchise. It's even making its own home-baked TTRPG—no, scratch, that, two of them. 

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