Frostpunk's lead designer was 'dumbstruck' at the insanely difficult self-imposed challenges players managed in the brutal settlement sim: 'I was like, that's not possible'
Even if you're not a Frostpunk player, you're probably already familiar with it as the "child labor game," an unforgiving sci-fi society building sim set in a world so brutal, conventional morality gets left at the door. But even Jakub Stokalski, lead designer of Frostpunk 1 and co-director on its sequel, was surprised at the lengths players went to make the game even more hardcore.