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Pcgamer.com Gaming News

Tyler Wilde - The studio that made one of the first MMOs just announced a new one after 27 years - pcgamer.com

The studio that made one of the first MMOs just announced a new one after 27 years

Fantasy MMO Tibia launched all the way back in 1997, and like contemporaries Ultima Online, EverQuest, and Runescape, the dang thing is still going. There was just something special about that era of MMORPGs; they don't die. 

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Ted Litchfield - Senior Riot devs say the League of Legends playerbase is getting older, with fewer newbies jumping in: 'Candidly, it's not the same situation it was 10 years ago' - pcgamer.com

Senior Riot devs say the League of Legends playerbase is getting older, with fewer newbies jumping in: 'Candidly, it's not the same situation it was 10 years ago'

I've definitely always thought of League of Legends as a young person's game: Between the fast twitch esports focus, meta Kpop tie-ins, and overtures to streaming and influencer culture, I was all too happy to act my age and hang up my Jayce: The Defender of Tomorrow hammer a full ten years ago.

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Rich Stanton - Terraria creator has a new 'no questions asked' refund policy: 'Personally defeat me in PvP' - pcgamer.com

Terraria creator has a new 'no questions asked' refund policy: 'Personally defeat me in PvP'

Andrew Spinks is the creator of Terraria and CEO of Re-Logic, and 13 years after the game's initial release he's come up with a new refund policy for the ludicrously cheap game. «Personally defeat» Terraria's creator in PvP, and you can have your money back. Oh, and «no questions asked.»

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Wes Fenlon - Hidetaka Miyazaki - Hidetaka Miyazaki 'knows for a fact' other FromSoftware devs want a Bloodborne PC port: 'If I say I want one, I'll get in trouble, but it's nothing I'm opposed to' - pcgamer.com

Hidetaka Miyazaki 'knows for a fact' other FromSoftware devs want a Bloodborne PC port: 'If I say I want one, I'll get in trouble, but it's nothing I'm opposed to'

As I was wrapping up an interview with FromSoftware president Hidetaka Miyazaki for PC Gamer's Shadow of the Erdtree cover story, I knew I couldn't walk out of the conference room we'd been sitting in for more than an hour without asking The Question. You know the one: it's been front of mind for PC gamers during every single major livestream and gaming event since Sony started putting its games on Steam. Bloodborne on PC when? 

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Lincoln Carpenter - Jackbox players rejoice: A free 'Megapicker' is coming soon that can launch the specific Party Pack game you want to play - pcgamer.com

Jackbox players rejoice: A free 'Megapicker' is coming soon that can launch the specific Party Pack game you want to play

It's been a while since my friends and I have played much Jackbox, in part because we've entirely lost track of which Party Pack games are where. And how could we not? Jackbox Games has made ten of the damn things. I can barely differentiate between Fibbage and Quiplash in my head, let alone remember whether Tee K.O. was in Party Pack 2 or 3. Thankfully, we'll soon have a solution with The Jackbox Megapicker.

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Wes Fenlon - Yuya Tokuda - Monster Hunter Wilds director aims to push hardware 'to the max' to bring the world to life: 'Any Monster Hunter game where I'm director is always going to be focusing on the ecosystem' - pcgamer.com

Monster Hunter Wilds director aims to push hardware 'to the max' to bring the world to life: 'Any Monster Hunter game where I'm director is always going to be focusing on the ecosystem'

Long before he was the director of Monster Hunter Wilds, Yuya Tokuda was a Monster Hunter fan. His first credited game in the series after joining Capcom was the third, 2005's Monster Hunter Freedom. But even before then he apparently knew exactly what drew him to Monster Hunter.

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Lincoln Carpenter - Minecraft 1.21, the Tricky Trials update, is out now - pcgamer.com

Minecraft 1.21, the Tricky Trials update, is out now

Just as it did the last few years, June's bringing more to Minecraft in the form of the Tricky Trials update. Released today, Minecraft 1.21 combines the features doled out in recent preview snapshots, adding new blocks, new bad guys, and new bludgeoning implements.

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Ted Litchfield - A follow-up to the legendary Disco Elysium might have been ready to play within the next year⁠—ZA/UM's devs loved it, management canceled it and laid off the team: 'For a while it seemed like miracles were possible, and with them redemption' - pcgamer.com

A follow-up to the legendary Disco Elysium might have been ready to play within the next year⁠—ZA/UM's devs loved it, management canceled it and laid off the team: 'For a while it seemed like miracles were possible, and with them redemption'

When members of artist collective turned game developer Studio ZA/UM thanked Marx and Engels in their 2019 Game Awards acceptance speech for the RPG triumph Disco Elysium, I felt like I was looking at the future, the ecstatic debut of my new favorite developer, but that isn't how things panned out. Disco Elysium has been #1 on our yearly Top 100 games list four years in a row, but for much of that time, ZA/UM has been engulfed in an existential crisis.

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