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Morgan Park in gaming news

Morgan Park - PSA: Consider cranking up Space Marine 2's difficulty for co-op - pcgamer.com

PSA: Consider cranking up Space Marine 2's difficulty for co-op

Hey there, I won't keep you long: If you're playing Warhammer 40,000: Space Marine 2's campaign with some friends, are you finding it too easy? My friend and I reached that point after the first few missions. I was hosting the lobby and had difficulty set to «Normal» like I do in 90% of games.

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Andy Chalk - Morgan Park - Spectre Divide lowers skin prices just hours after launch: 'We took a swing that we thought would best set us up to support the game. Turns out we swung a bit high' - pcgamer.com

Spectre Divide lowers skin prices just hours after launch: 'We took a swing that we thought would best set us up to support the game. Turns out we swung a bit high'

Spectre Divide game director Lee Horn says Mountaintop Studios has «heard your feedback» on the steep costs of the game's characters and weapon skins, and has reduced the costs by 17 to 25%, depending on the skin or bundle in question.

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Morgan Park - Spectre Divide launches with outrageous $90 gun skins out the gate, which only makes its broken matchmaking more annoying - pcgamer.com

Spectre Divide launches with outrageous $90 gun skins out the gate, which only makes its broken matchmaking more annoying

I have 41 minutes in the launch version of Spectre Divide, the new tactical FPS from Mountaintop Studios that has enjoyed loads of buzz from Valorant and Counter-Strike enjoyers through its closed and open betas. Normally, 41 minutes is more than enough time to fit in a match of Spectre, but I've been stuck staring at its menus thanks to unfortunate matchmaking bugs. I can't find a match despite around 30,000 people playing it, and once I start a queue, I can't cancel it unless I close the game.

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Rainbow VI (Vi) - Morgan Park - Kay Vess - Ubisoft - Star Wars Outlaws review - pcgamer.com - city Baghdad

Star Wars Outlaws review

Ubisoft has the reputation of a trend-chasing collection of studios that make the same types of open world games over and over, but not enough people talk about the cool, unexpected, or just plain weird little touches its games have that no other massive publisher would ever greenlight.

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Ted Litchfield - Morgan Park - Players seem to like Concord, but its $40 price tag has led to a tepid first weekend on PC - pcgamer.com - city Concord

Players seem to like Concord, but its $40 price tag has led to a tepid first weekend on PC

The PlayStation Network doesn't have public player numbers, so it's hard to say what the complete picture is, but things don't look great for Concord on PC. The $40 hero shooter is sitting at mostly positive reviews on Steam, but according to SteamDB, has so far hit a high water mark of just 697 PC players on its opening weekend.

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Morgan Park - Elie Gould - Concord dev reflects on the last 8 years of development, 'We don't get a lot of launch days in our careers' - pcgamer.com

Concord dev reflects on the last 8 years of development, 'We don't get a lot of launch days in our careers'

We've been waiting for Concord's release for some time now, but apparently not as long as the Concord devs, as lead character designer Jon Weisnewski reveals that the hero shooter had been in development for «around eight years» and that he's been around for five of them. 

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Morgan Park - New Black Ops 6 gameplay shows a meaty chunk of campaign we'll all forget about once we click 'Multiplayer' - pcgamer.com

New Black Ops 6 gameplay shows a meaty chunk of campaign we'll all forget about once we click 'Multiplayer'

Follow the Call of Duty series long enough and you'll recognize exactly the place we're in with Black Ops 6: The game is revealed, we know one major change coming to multiplayer (sprinting in any direction), and now it's time for the campaign. Activision debuted six minutes of campaign gameplay at Gamescom Opening Night Live with a standard CoD dose of stacking up on doorways, shooting at a big armored guy with a minigun, and riding on the back of a vehicle while more shooting happens.

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Morgan Park - Embark's next shooter is ditching free-to-play so devs can 'focus more on the fun' and not 'encouraging players to make purchases' - pcgamer.com

Embark's next shooter is ditching free-to-play so devs can 'focus more on the fun' and not 'encouraging players to make purchases'

Arc Raiders is finally coming out of the shadows. First announced back in 2021 as a free-to-play co-op shooter set in a post-apocalyptic world dominated by dangerous robots, Arc Raiders is the second game from Embark Studios, the Nexon-backed house of ex-DICE devs that also makes The Finals. Arc Raiders was developed in parallel with The Finals, and was once meant to be Embark's debut game, but was delayed as priorities shifted to the free-to-play shooter. We didn't hear anything else about Arc Raiders for a long time, until Embark shared last year that the project had pivoted from a purely PvE co-op shooter to a PvPvE extraction shooter.

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