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Johan Pilestedt in gaming news

Ed Nightingale - Johan Pilestedt - Helldivers 2 will "never" include PvP mode - eurogamer.net

Helldivers 2 will "never" include PvP mode

Helldivers 2 will «never» include a PvP mode in order to reduce toxic play.

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Matt Wales - Johan Pilestedt - Helldivers 2 studio seeking more developers so it can "accelerate and beef up" content plans - eurogamer.net

Helldivers 2 studio seeking more developers so it can "accelerate and beef up" content plans

Satirical sci-fi shooter sequel Helldivers 2 has got off to a flying start, and now its creator Arrowhead Game Studios has put out a call for fresh development talent so it can «accelerate and beef up» the game's content plans.

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Harvey Randall - Johan Pilestedt - Helldivers 2 starts recruiting more devs for the war effort after its galactic success, aims to 'accelerate and beef up [its] content plans' - pcgamer.com - After

Helldivers 2 starts recruiting more devs for the war effort after its galactic success, aims to 'accelerate and beef up [its] content plans'

Helldivers 2, a solid third-person co-op shooter about blasting bugs, has been doing damn well for itself—too well, in fact, slamming right into the ceiling of Steam's global top sellers chart like a kid who didn't expect mentos to mix with coke quite so explosively. As a result, there have been some hefty server and performance issues. 

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Austin Wood - Johan Pilestedt - Helldivers 2 will "never" add a PvP mode because the dev wants to "reduce toxic elements" - gamesradar.com

Helldivers 2 will "never" add a PvP mode because the dev wants to "reduce toxic elements"

Helldivers 2 is a video game with guns in it, which means somebody out there is clamoring for it to add a PvP mode, seemingly ignoring the fact that its lethal friendly fire means PvP is always at your fingertips. But according to CEO and creative director Johan Pilestedt of developer Arrowhead, a PvP mode is "never" going to happen because the inevitable toxicity ain't worth it. 

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Tom Ivan - Johan Pilestedt - Arrowhead is staffing up after Helldivers 2 success to ‘beef up’ its content plans - videogameschronicle.com - Sweden - After

Arrowhead is staffing up after Helldivers 2 success to ‘beef up’ its content plans

Helldivers 2 developer Arrowhead Game Studios has said it’s planning to staff up in response to the success of the title.

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Steve Michaels - Johan Pilestedt - Helldivers 2 Dev Addresses Microtransactions - gamerant.com

Helldivers 2 Dev Addresses Microtransactions

The head of Helldivers 2 developer Arrowhead Game Studios has addressed the issue of microtransactions in the game amidst ongoing controversy regarding their use. The new sci-fi shooter just launched, but it's already got lots of gamers talking. Now, many are looking to the future of Helldivers 2 and how players will experience the title as they unlock more content.

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Kyle Gratton - Johan Pilestedt - Helldivers 2: Failed To Connect To Server Error Explained - screenrant.com

Helldivers 2: Failed To Connect To Server Error Explained

has been a smash hit for developer Arrowhead Game Studios, but its massive launch has unfortunately resulted in some matchmaking and connection issues. Players may encounter a "" error in when trying to start the game. Even though missions are playable alone, the game is always online, since player actions are constantly contributing to the in-universe Galactic War pitting Super Earth against the Terminids and Automatons. While frustrating, this server error is actually a case of suffering from its own success.

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Austin Wood - Johan Pilestedt - Helldivers 2 creative director says games have to "earn" microtransactions, which is why its purchasable revolver is anti-pay-to-win and "not that good" - gamesradar.com

Helldivers 2 creative director says games have to "earn" microtransactions, which is why its purchasable revolver is anti-pay-to-win and "not that good"

Helldivers 2 has been praised for avoiding the tedious and intrusive microtransactions common among live-service shooters, so it's perhaps no coincidence that the game's creative director, Johan Pilestedt, reckons games "have to earn the right to monetize," which is why developer Arrowhead "really applied ourselves to not make it pay-to-win."

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