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Harvey Randall in gaming news

Harvey Randall - The Elder Scrolls Online devs hired a modder from one of its most popular addons to fine-tune its housing tools: 'it was really cool to get James on the team' - pcgamer.com

The Elder Scrolls Online devs hired a modder from one of its most popular addons to fine-tune its housing tools: 'it was really cool to get James on the team'

Earlier this month, I had the pleasure of talking with a few of the asset wizards behind The Elder Scrolls Online's player housing community. And they are, in a word, powerful. They've been creating everything from ice cream parlours, to pachinko machines, to just straight-up Howl's Moving Castle—all by clipping premade game assets into each other («cobbling»). It's some wild stuff. That skull in the image above? That's not a fully-fledged in-game asset, that's a bunch of rocks shoved into each other.

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Harvey Randall - Helldivers 2 player drops 16 consecutive 500kg payloads on the game's new gunship factory for science—discovers hellbombs are their only reliable kryptonite - pcgamer.com

Helldivers 2 player drops 16 consecutive 500kg payloads on the game's new gunship factory for science—discovers hellbombs are their only reliable kryptonite

Helldivers 2 has several objectives that can be flattened with enough heavy ordinance—walking barrages, orbital lasers, and a community favourite: the 500kg bomb, an explosive payload so huge it feels like a mini-nuke when it goes off.

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Harvey Randall - Helldivers 2 honours the lives lost at Malevelon Creek with an official decree from the Super Earth president, plus a cool free cape - pcgamer.com - Vietnam

Helldivers 2 honours the lives lost at Malevelon Creek with an official decree from the Super Earth president, plus a cool free cape

Malevelon Creek has been a white whale of the Helldivers 2 community going on months, now. A gloomy, bot-ridden world where the trees speak binary, the Creek has always had a contingent of determined divers plugging away their hours (and bullets) into it. Always.

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Harvey Randall - Nightmare Kart, the now-legally-distinct, not-Bloodborne fan game has a release date—after a letter from Sony delayed the whole thing - pcgamer.com

Nightmare Kart, the now-legally-distinct, not-Bloodborne fan game has a release date—after a letter from Sony delayed the whole thing

Lilith Walther, the genius behind that excellent Bloodborne PS1 demake, has been hard at work making Bloodborne—sorry, Nightmare Kart, changing the name after a letter from Sony. 

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Harvey Randall - Helldivers 2 devs are aware of misaligned scopes on guns like the anti-materiel rifle, but 'it's a time consuming and an iterative process' to fix the problem - pcgamer.com

Helldivers 2 devs are aware of misaligned scopes on guns like the anti-materiel rifle, but 'it's a time consuming and an iterative process' to fix the problem

Helldivers 2's sniper rifles have a problem—the problem is they're kinda terrible to use. The last balance patch has attempted to address that by bumping the anti-materiel rifle's (AMR) damage by a chunky 30%—and while it can tear through enemies in the hands of a skilled player, there's still a lingering issue: The scope on the thing doesn't work.

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Harvey Randall - Naoki Yoshida - Clive Rosfield - Final Fantasy 16 isn't on PC yet, but you can get the full Clive experience in FF14 right now by wearing his clothes and riding his dog, via the new crossover event - pcgamer.com

Final Fantasy 16 isn't on PC yet, but you can get the full Clive experience in FF14 right now by wearing his clothes and riding his dog, via the new crossover event

As revealed by Final Fantasy 14 (and 16)'s director Naoki Yoshida in October of last year, the FF14/16 crossover event is now live. And listen, as a PC player I've yet to even experience so much as an inch of Clive Rosfield's dashing stubble—but I'm very excited for this event. Why? Cool clothes, and also a dog.

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Harvey Randall - Ubisoft - 'We're not using generative AI within WoW' says franchise director John Hight, though the team's been using machine learning to cut out busywork - pcgamer.com

'We're not using generative AI within WoW' says franchise director John Hight, though the team's been using machine learning to cut out busywork

Generative AI in gaming has been a gnarled, thorny subject for the past few years. Recent experiments have raised the hackles of artists and writers alike—though thus far said experiments have mostly proved that it does a bad job of replicating the human touch. 

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Harvey Randall - Helldivers 2's new balance update softens those annoying civilian defences and stratagem cooldown modifiers, buffs heavy armour, and increases the level cap to 150 - pcgamer.com

Helldivers 2's new balance update softens those annoying civilian defences and stratagem cooldown modifiers, buffs heavy armour, and increases the level cap to 150

Helldivers 2 just had its second major balance patch, and this time there are—on average—more winners than losers. There've been nerfs, sure, but they're far less controversial than the recentrailgun fiasco. 

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