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Francesco De Meo in gaming news

Francesco De Meo - Mark Cerny - PlayStation 5 Pro Early Comparison Video Highlights Minimal Visual Improvements In Several Games - wccftech.com

PlayStation 5 Pro Early Comparison Video Highlights Minimal Visual Improvements In Several Games

An early PlayStation 5 Pro comparison video shared online earlier today highlights the visual improvements the new console will bring to select existing titles.

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Francesco De Meo - Slitterhead Q&A With Keiichiro Toyama – Discussing Gameplay Mechanics, Old Gen Release and Silent Hill Series Revival - wccftech.com - Japan

Slitterhead Q&A With Keiichiro Toyama – Discussing Gameplay Mechanics, Old Gen Release and Silent Hill Series Revival

Keiichiro Toyama is a name that horror games fans know rather well, having directed and written the very first entry in the Silent Hill series, but that isn't the only game the Japanese developer created, as he was also the man behind Sony's Siren series. Moving away from horror games, Toyama-san created and directed the Gravity Rush series, which, surprisingly enough, had the same impact on the soon-to-be-released Slitterhead as the horror games the legendary game director created before it.

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Francesco De Meo - Nintendo - Zelda: Tears of the Kingdom Looks Incredible at 4K Resolution With Ray Tracing in New Video - wccftech.com - Looks

Zelda: Tears of the Kingdom Looks Incredible at 4K Resolution With Ray Tracing in New Video

Much like its predecessor, The Legend of Zelda: Tears of the Kingdom looks incredible with some choice mods, including those introducing ray tracing.

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Francesco De Meo - Elden Ring Patch 1.14 Brings Significant Changes To Shadow of the Erdtree Final Boss and More - wccftech.com

Elden Ring Patch 1.14 Brings Significant Changes To Shadow of the Erdtree Final Boss and More

A new Elden Ring patch is now live on PC and consoles, introducing significant changes to the final boss of the Shadow of the Erdtree expansion and more.

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Francesco De Meo - Mike Ybarra - Ray Tracing - PlayStation 5 Pro Is a Low Volume Product Meant for Existing Users; Analysts Expect It to Sell as Much as the PS4 Pro, Despite High Price - wccftech.com

PlayStation 5 Pro Is a Low Volume Product Meant for Existing Users; Analysts Expect It to Sell as Much as the PS4 Pro, Despite High Price

The PlayStation 5 Pro's high price raised quite a few eyebrows when it was revealed at the end of yesterday's technical presentation, but players may need to look at things differently to understand the system's pricing.

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Francesco De Meo - Mark Cerny - PlayStation 5 Pro 67% More Compute Units, 28% Faster Memory Will Push Performance Mode Visuals To Fidelity Mode Levels; Releases on November 7th for $699.99, €799.99 - wccftech.com

PlayStation 5 Pro 67% More Compute Units, 28% Faster Memory Will Push Performance Mode Visuals To Fidelity Mode Levels; Releases on November 7th for $699.99, €799.99

After months of rumors and speculation, the PlayStation 5 Pro has been officially announced, and it will be soon in the hands of players all over the world.

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Francesco De Meo - Clive Rosfield - Final Fantasy XVI PC Demo New Update Addresses Stuttering Issues; Fixes Will Be Applied to Full Version as Well - wccftech.com - Japan

Final Fantasy XVI PC Demo New Update Addresses Stuttering Issues; Fixes Will Be Applied to Full Version as Well

The Final Fantasy XVI PC demo received a new update introducing fixes for some important issues that will also be applied to the full version of the game.

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Francesco De Meo - Clive Rosfield - Final Fantasy XVI GDeflate Implementation Shows How GPU Decompression Still Has a Long Way to Go - wccftech.com - Japan

Final Fantasy XVI GDeflate Implementation Shows How GPU Decompression Still Has a Long Way to Go

The soon-to-be-released PC version of Final Fantasy XVI uses GDeflate, a GPU decompression standard, but it seems the technology still has a long way to go to bring significant improvements, judging from a recent comparison video based on the demo version.

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