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Dune: Awakening Answers Community Questions, Recaps Expos in New Blog

Through a new “Communinet Signal” blog, Funcom gave updates on Dune: Awakening and the process and outcomes of their in-person event presences. The second blog in this series is lengthy, and includes a mix of event blogging, behind-the-scenes looks, and some questions from the Discord community for the upcoming science fiction MMORPG. 

Much of the blog recaps Funcom’s presence for Dune: Awakening at in-person expos and conferences. It includes a lot of discussion about how booth planning happened, which is a good insight for those wondering how the magic happens for developers showcasing at these events. There are some solid pictures of both the real-life Shai-Hulud replica (probably existing at a 1:100 scale, even at its massive size) and the professional cosplayers Funcom hired for these events. 

As you may recall, Funcom gave its biggest series of gameplay previews and updates yet at Gamescom. On top of a major trailer during the opening show, the team presented a nearly 30-minute gameplay preview, as well as its most intenstive in-person demos—and yes, they were hands-on, finally.

Fans who have their eye on Dune: Awakening’s actual gameplay details are probably more curious about, well, gameplay details. Thankfully, it seems the Funcom team has taken a minute to give a few more details on those by way of Discord community questions. 

Many onlooking players have wondered about the combat, as one of the main complaints after gameplay previews was there’s not enough emphasis on melee combat. After all, subterfuge, stealth, and sleight of hand are at the heart of the Arrakis native Fremen’s technique. Thankfully, the team says they’re focusing up on melee combat; melee and vehicle combat just wasn’t present as much in other Funcom titles such as Conan: Exiles, and so they wanted to do that first. 

“Melee is an important and crucial part of the combined arms approach to combat we are going for in Dune: Awakening,” the blog explains, “and now that we have ranged

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