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Deadlock: Best Haze Build (Abilities, Items & Leveling Guide)

She makes up for what Haze lacks in bulk in stealth and damage output with her best build in . Combined with enviable speed, the hero can easily turn invisible to attack and evade. Although she's especially frail in the early stages of the game, there are steps you can take to level her best abilities and complement her build with beneficial items.

While Haze's mobility rivals that of Pocket in , her combat skills are just as impressive when honed. This places her among the likes of DPS-focused fighters like Warden and Seven when properly leveled. Granted, it takes more work to smooth out Haze's build, but it's worth the time and effort for an unrivaled stealth option.

Haze may not be one of best heroes in the early phase of the game, but her Ultimate ability, Bullet Dance, gives her serious endgame leverage with the right build. She's good at stealth and general mobility from the jump, so your primary focus should be increasing Weapon Damage output as soon as possible. We've broken down her build into ability leveling and recommended items to get you through every stage of the game.

is currently in playtesting, so some gameplay details may be subject to change. We'll provide any necessary updates here as Valve rolls out new content.

Haze can access Sleep Dagger, Smoke Bomb, Fixation, and Bullet Dance. You can level each ability with Ability Points (AP) at 1 AP, 2 AP, and 5 AP, respectively. This can be done in any order, so you'll want to go for upgrades that benefit your build during each stage of the game. Here's a breakdown of Haze's abilities and leveling effects to start:

ABILITY

DESCRIPTION & LEVELING

Sleep Dagger

Throw a dagger that damages and sleeps the target. Sleeping targets wake up shortly after being damaged. Throwing a dagger does not break your invisibility. Sleep Dagger does not interrupt enemies' channeling abilities.

Smoke Bomb

Fade out of sight, becoming invisible and gaining sprint speed. Attacking removes invisibility. Close enemies can see

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