Metal Gear Solid Delta dev says they wanted it to be "almost too faithful" and explain why it's not called "a Hideo Kojima game"
A faithful remake of a beloved game, like in the case of Metal Gear Solid Delta: Snake Eater, can be tricky. Finding the balance between retaining what made the original special and modernizing elements that haven't aged well is a tall task for any developer. But according to production producer Noriaki Okamura in the second episode of Konami's Metal Gear Production Hotline video series, the team would still rather come down on the side of being "almost too faithful" and maintain the original design of Snake Eater.