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RPG News

Star Wars - Space Stations In Starfield Are A Reality Now Thanks To Industrious Fan - screenrant.com

Space Stations In Starfield Are A Reality Now Thanks To Industrious Fan

players still waiting to gain access to their very own space station are in luck because an impressive mod has finally added the option into the game and it's incredible. Despite the exploration of space and beyond being a core theme of the sci-fi RPG, many Bethesda fans have questioned why the studio has yet to add space stations into its latest RPG. While there are plenty of ships and planetside settlements to explore, it seems strange that orbital habitants aren't more common in the far-flung future.

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Stardew Valley Player Shares How To Make $10 Million Without Ever Leaving The Farm - screenrant.com

Stardew Valley Player Shares How To Make $10 Million Without Ever Leaving The Farm

is, at its core, a game about community and making friends in a small village in the countryside but one player wanted to push their farmer to limit by making them both a recluse and a millionaire. It's generally accepted that in order to succeed at the Farming RPG, players will need to venture beyond their homes and meet the locals while also acquiring various upgraded tools. With that being said, one die-hard fan wanted to see if it was possible to rake in the cash without ever leaving their property.

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Jody Macgregor - Thanks to the abridged version of actual-play RPG series Critical Role, I might make it through a whole campaign for once - pcgamer.com

Thanks to the abridged version of actual-play RPG series Critical Role, I might make it through a whole campaign for once

Critical Role's campaigns are like children: they seem nice, but I couldn't eat a whole one. I started watching both of its previous campaigns with the best of intentions, and a dozen or so episodes later I dropped out. Those four-hour weekly recordings are too much, especially when you sit through one devoted to a shopping trip and the next episode begins with someone saying, «I'd like to go back to that magic item shop.»

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Todd Howard - Player's Don't Need Bethesda's Fallout Remakes, There's A Much Better Option Anyway - screenrant.com

Player's Don't Need Bethesda's Fallout Remakes, There's A Much Better Option Anyway

Potential remakes of the original games have been a subject of conversation for years, but there's already a better place to look than anything that license holder Bethesda Game Studios might bring to the table. Originally released in 1997 and 1998, the first two games introduced the world to the harsh but darkly humorous wasteland of a post-nuclear America. While these titles were respectively developed by Interplay Productions and Black Isle Studios, Bethesda brought the franchise back in a big way with, and many fans have fallen in love with through its recent entries.

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Carrie Patel - Kaan Serin - Avowed director pushes back on the Skyrim comparisons, says the RPG is "a lot closer" to Obsidian's Pillars of Eternity and The Outer Worlds - gamesradar.com

Avowed director pushes back on the Skyrim comparisons, says the RPG is "a lot closer" to Obsidian's Pillars of Eternity and The Outer Worlds

When Avowed was first announced back in 2020, the internet latched on to one comparison that Obsidian's RPG hasn't been able to shake off since: a comparison to Skyrim. A first-person perspective, fantasy world, sword-and-magic dual-wielding - the surface-level similarities are certainly there, but Avowed's leads say the game has more in common with the studio's prior work.

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Kaan Serin - Nintendo Direct - Nintendo keeps team behind Mario & Luigi: Brotherhood a secret, but confirms "original developers" from the RPG's bankrupt studio are involved - gamesradar.com - Italy

Nintendo keeps team behind Mario & Luigi: Brotherhood a secret, but confirms "original developers" from the RPG's bankrupt studio are involved

Nintendo is once again staying tight-lipped about the studio behind one of its upcoming games - this time, the company declined to confirm who's making Mario & Luigi: Brothership.

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Jody Macgregor - Adam Smith - Larian gave Baldur's Gate 3 its acclaimed reactivity by approaching it as 'weird Dungeon Masters' - pcgamer.com

Larian gave Baldur's Gate 3 its acclaimed reactivity by approaching it as 'weird Dungeon Masters'

There are plenty of things to love about Baldur's Gate 3, from the way its tactical battles never feel like filler to the best-in-class performances that bring its characters to life. But what marks it out from almost every other RPG, especially those that take 60+ hours to play, is its reactivity. Events and lines of dialogue are constantly referencing specific things you did and said earlier on, choices you made all the way back to the character creation screen, without ever making you feel like it's cheating by collapsing the possibilities down to a more manageable number.

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Nintendo - Dragon Quest 3 HD-2D Remake Release Date, Classes, & Preorder Bonuses - screenrant.com

Dragon Quest 3 HD-2D Remake Release Date, Classes, & Preorder Bonuses

is the first game in the series to receive an HD-2D remake, with to follow in 2025. So far, Square Enix has released information on the game’s story, its gameplay, and when it will be made available. The studio has also released trailers and screenshots to allow players to get a look at the revamped game.

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