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RPG News

Catherine Lewis - Dragon Age lead writer gives RPG fans a glimmer of hope with the teaser that "anyone who didn't die onscreen could potentially show up again" - gamesradar.com

Dragon Age lead writer gives RPG fans a glimmer of hope with the teaser that "anyone who didn't die onscreen could potentially show up again"

Good news, Dragon Age fans: your 'dead' faves could make a return in the future - as long as you didn't see them die right in front of your eyes. 

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Naoki Hamaguchi - Catherine Lewis - Final Fantasy 7 Rebirth's best minigame will make a grand return in Part 3 of the Remake trilogy with a "revamped or even better version" - gamesradar.com

Final Fantasy 7 Rebirth's best minigame will make a grand return in Part 3 of the Remake trilogy with a "revamped or even better version"

While Square Enix cooks up the third and final part of the Final Fantasy 7 Remake trilogy, it's clear that the devs know exactly what fans want, as Rebirth's director has confirmed that the best minigame, Queen's Blood, is getting "revamped" for the next installment. 

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Hirun Cryer - Xenoblade developer Monolith Soft is hiring for a new RPG - leaving some fans to worry what happened to the action game it announced 7 years ago - gamesradar.com

Xenoblade developer Monolith Soft is hiring for a new RPG - leaving some fans to worry what happened to the action game it announced 7 years ago

Xenoblade Chronicles' series director is hiring for a new RPG, but Monolith Soft fans are wondering what happened to the studio's previously-announced action game.

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Iain Harris - Phantom Blade Zero dev debunks claims it said "nobody needs that platform" over Xbox release reports, says it hopes to be "accessible to everyone" - gamesradar.com

Phantom Blade Zero dev debunks claims it said "nobody needs that platform" over Xbox release reports, says it hopes to be "accessible to everyone"

The developer behind the upcoming action RPG Phantom Blade Zero has shut down claims it said that Xbox ports are "not a priority" as "nobody needs that platform."

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Swen Vincke - Kaan Serin - Divinity: Original Sin's story was done in "three days or something," but the Baldur's Gate 3 team now "spend years discussing story and trying to develop characters" - gamesradar.com

Divinity: Original Sin's story was done in "three days or something," but the Baldur's Gate 3 team now "spend years discussing story and trying to develop characters"

Larian Studios can now spend years hammering away at a game's story and characters since Baldur's Gate 3 earned a pretty penny for the studio - a stark contrast to the Divinity: Original Sin era where the team only had a couple of days.

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Fraser Brown - Adam Smith - Baldur's Gate 3 was so big that Larian has developed a 'Simpsons did it' problem: 'Whenever we're talking about things, we say we did that in BG3' - pcgamer.com

Baldur's Gate 3 was so big that Larian has developed a 'Simpsons did it' problem: 'Whenever we're talking about things, we say we did that in BG3'

Larian is following up Baldur's Gate 3 with not one but two new RPGs. And, unsurprisingly, they'll likely be big 'uns. That's just Larian's style, but it does come with some problems, especially when they're following a game as massive and elaborate as Baldur's Gate 3. 

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One Overlooked Baldur's Gate 3 Feature Could Be Weighing Down Your Party - screenrant.com

One Overlooked Baldur's Gate 3 Feature Could Be Weighing Down Your Party

In a game as vast as , there are many features and abilities that the party needs to keep track of. From spells and class features to quests and equipment, it can at times feel a little overwhelming on top of focusing on saving all of Faerûn. However, as parties come to grips with the nuances of inventory management, there is one surprising aspect that many don’t realize is adding to some encumbrance woes.

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Swen Vincke - Kaan Serin - Adam Smith - Larian Studios is finding it hard to make an RPG that feels totally new because "we did a lot of things in Baldur's Gate 3" - gamesradar.com

Larian Studios is finding it hard to make an RPG that feels totally new because "we did a lot of things in Baldur's Gate 3"

After stuffing everything, the kitchen sink, and bear nookie into Baldur's Gate 3, developers at Larian Studios are now struggling to make an RPG that feels totally new. 

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