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RPG News

This RPG Was My First Gacha Game, But It Will Also Be My Last - screenrant.com

This RPG Was My First Gacha Game, But It Will Also Be My Last

The core concept of immediately drew me in. I've always loved, and have always wanted to be able to play a similar game on the go. The involvement of composer Hitoshi Sakamito made this one too good to pass up. Going into it, I knewwas a free-to-play gacha game. As a dabbler in things like and, I knew the FTP playbook all too well: seasonal content, battle passes, "" currencies, et cetera. But I had never played a gacha game before, and I was determined not to spend a single red cent.

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Swen Vincke - Kaan Serin - Baldur's Gate 3 boss was such a World of Warcraft fiend "through the entire pregnancy," he wonders if his son inherited his "big game addiction" - gamesradar.com

Baldur's Gate 3 boss was such a World of Warcraft fiend "through the entire pregnancy," he wonders if his son inherited his "big game addiction"

Larian Studios CEO and Baldur's Gate 3 director Swen Vincke recently revealed that one of his most-played games is actually World of Warcraft, and his MMO habit was so persistent at one point, he jokes that his son inherited his "big game addiction."

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Is Black Myth: Wukong A Soulslike? - screenrant.com

Is Black Myth: Wukong A Soulslike?

When was first announced, many assumed it would be a soulslike. It bears a lot of similarities with the souls genre, with its gritty world and precise combat appearing straight out of Miyazaki's guidebook to game design. However, since its release, debate around whether or not is truly a soulslike has done the rounds.

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Swen Vincke - Kaan Serin - Divinity: Original Sin is still the "highlight" of Baldur's Gate 3 director's career because it let Larian Studios "start doing the things we really want" - gamesradar.com

Divinity: Original Sin is still the "highlight" of Baldur's Gate 3 director's career because it let Larian Studios "start doing the things we really want"

Baldur's Gate 3 - that wee game that you might have heard about after its award-winning, chart-topping ascent last year - put all eyes on developer Larian Studios, but despite such a massively successful game under his belt, Larian CEO and founder Swen Vincke reckons an earlier RPG is still the "highlight" of his career.

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Dustin Bailey - Swen Vincke - As Veilguard hype builds, Larian boss says "I was in love with Morrigan in Dragon Age" and suddenly I understand why Baldur's Gate 3 is filled with bad girls - gamesradar.com

As Veilguard hype builds, Larian boss says "I was in love with Morrigan in Dragon Age" and suddenly I understand why Baldur's Gate 3 is filled with bad girls

If you're hyped for the return of Morrigan in Dragon Age: The Veilguard, it seems you're in good company. Larian boss and Baldur's Gate 3 director Swen Vincke says he was in love with the RPG genre's quintessential witchy woman.

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Cowboy Bebop RPG Allows Players To Become Their Favorite Characters - screenrant.com

Cowboy Bebop RPG Allows Players To Become Their Favorite Characters

Mana Project Studio has the perfect game for fans with their new RPG, which allows players to step into the world of their favorite anime. Set in the year 2071, follows bounty hunter Spike Spiegel and his partner Jet Black as they travel on their ship, the Bebop, through the solar system, hunting down bounties while trying to evade darkness in their own pasts. The RPG brings this world to life through the players' imaginations as they immerse themselves in this expansive world.

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Jordan Gerblick - Swen Vincke - Hidetaka Miyazaki - Baldur's Gate 3 director was somehow "afraid the game was going to be too short," but like Elden Ring's Hidetaka Miyazaki is "very bad at judging the length of our games" - gamesradar.com

Baldur's Gate 3 director was somehow "afraid the game was going to be too short," but like Elden Ring's Hidetaka Miyazaki is "very bad at judging the length of our games"

Baldur's Gate 3 director Swen Vincke was originally worried the absolutely gargantuan RPG was going to be too short.

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Dominic Tarason - Ubisoft - Exoborne is making the extraction shooter less punishing, and taking storytelling notes from Hades - pcgamer.com - New York

Exoborne is making the extraction shooter less punishing, and taking storytelling notes from Hades

If there’s anyone that can speak authoritatively about the extraction shooter as a genre, it’s Petter Mannerfelt. He's currently creative director on Sharkmob’s high-stakes PvPvE shooter Exoborne, but not too long ago he was a game director at Ubisoft Massive, where he worked on The Division and (most notably) its Dark Zone mode.

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