Italian soulslike drops 'suicidal' June release date after realising it was set to come out the same day as Shadow of the Erdtree
So far as I can tell, choosing when to release your videogame is a kind of haruspicy. Just a collection of folk rituals, nuggets of received wisdom, and a smattering of hard data that you somehow have to translate into a decision that—done wrong—could utterly sink your game. What's the right choice? What's the wrong one? It's almost impossible to tell until after release.