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Rights News

Elie Gould - CD Projekt CEO confirms the developer is 'definitely planning to do more in terms of animation' after the success of Cyberpunk: Edgerunners - pcgamer.com - Usa - Poland

CD Projekt CEO confirms the developer is 'definitely planning to do more in terms of animation' after the success of Cyberpunk: Edgerunners

CD Projekt Red (CDPR) co-CEO Michal Nowakowski confirmed during a recent earnings call that the team will be looking at further animation projects within the world of Cyberpunk, mostly thanks to the overwhelming success of Cyberpunk: Edgerunners. 

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Jordan Gerblick - Ryan Ellis - Concord is being taken offline this week and everyone is getting refunds as PlayStation tries to "determine the best path ahead" - gamesradar.com

Concord is being taken offline this week and everyone is getting refunds as PlayStation tries to "determine the best path ahead"

PlayStation is taking its new hero shooter Concord offline after less than two weeks online.

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Alessio Palumbo - Once Human Q&A – ‘The Launch Was Successful Beyond Our Imagination’ - wccftech.com

Once Human Q&A – ‘The Launch Was Successful Beyond Our Imagination’

At Gamescom 2024, I had the chance to speak to Derek Qiu, Head of Overseas Operations for Once Human, the 'New Weird' free-to-play survival game published by NetEase and developed by Starry Studio. The game launched on PC on July 10 and immediately registered strong player numbers.

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Alessio Palumbo - John Epler - Dragon Age: The Veilguard Shown in New 22-Min Gameplay Video with BioWare Commentary - wccftech.com

Dragon Age: The Veilguard Shown in New 22-Min Gameplay Video with BioWare Commentary

Dragon Age: The Veilguard is this month's game featured on IGN First, and the exclusive coverage started today with a 22-minute-long gameplay video featuring commentary from BioWare developers. Game Director John Epler talked about the Lighthouse, shown in the first few minutes.

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Andy Chalk - Ryan Ellis - Concord is being taken offline this week as Sony looks to 'explore options' that will 'better reach our players' - pcgamer.com - Looks

Concord is being taken offline this week as Sony looks to 'explore options' that will 'better reach our players'

After a launch into «mixed» user reviews and tiny concurrent player counts on Steam, Sony has announced that Concord is going offline on September 6 so it can figure out where to go from here.

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Robert Jones - Nintendo - Pinch me! I'm now prepping for my dream PC port of classic Nintendo 64 platformer Banjo-Kazooie as this fan-made decompilation project hits 100% - pcgamer.com

Pinch me! I'm now prepping for my dream PC port of classic Nintendo 64 platformer Banjo-Kazooie as this fan-made decompilation project hits 100%

If you were to ask me what the best platformer is on Nintendo 64, I'd probably say Banjo-Kazooie. Yes, sure, Super Mario 64 was groundbreaking, and Donkey Kong 64 and Conker's Bad Fur Day had their strengths, but it was this Rare-made treasure of a game that, performance issues aside, took the crown.

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Jacob Ridley - Intel says it's built 'the most efficient x86 processor ever' in Lunar Lake and its power savings are headed for desktop soon - pcgamer.com

Intel says it's built 'the most efficient x86 processor ever' in Lunar Lake and its power savings are headed for desktop soon

Intel has been playing its cards close to its chest when it comes to the battery life on its latest generation of mobile processors, Lunar Lake. Perhaps it's because Qualcomm had come out with a new ARM-based processor lineup promising big battery life right around the time of Intel's reveal, or maybe—no, that's probably it. Thankfully, at the Lunar Lake launch event, the company finally offered its own estimations for how long Lunar Lake will last away from the outlet.

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Jesse Vitelli - Space Marine 2's super soldiers are "almost invincible," so creating a genuinely difficult player experience was "quite the challenge" - gamesradar.com

Space Marine 2's super soldiers are "almost invincible," so creating a genuinely difficult player experience was "quite the challenge"

 Space Marine 2 is all about the power fantasy of controlling these hulking giants and mowing down hordes of Tyranids in front of you. However, balancing around such a powerful unit can be a tricky situation. Brand and creative manager Yann Francois shares how the team decided to balance around such absurd power levels to properly portray the sheer carnage Space Marines can unleash. 

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