A year after outraging developers, blowing up its reputation, and saying goodbye to its CEO, Unity decides 'Runtime Fees' are a bad idea so it's getting rid of them
A year after announcing a new «Runtime Fee» pricing scheme that outraged large swaths of the game development community and ultimately led to the resignation of then-CEO John Riccitiello, Unity has decided that it was actually a bad idea in hindsight, and so it's cancelling the whole thing.