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Reports News

Jeremy Laird - Apple keeps flogging 8GB of RAM for its Mac computers but it's still a dead horse - pcgamer.com

Apple keeps flogging 8GB of RAM for its Mac computers but it's still a dead horse

Last year we reported on Apple's claims that 8GB on a Mac is like 16GB on a PC. It wasn't and still isn't, unsurprisingly. But now Apple is doubling down on the 8GB shizzle, claiming that it's «suitable for many tasks», including browsing, video streaming and even «light» video and image editing.

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Mollie Taylor - Palworld CEO surprisingly jazzed about the big-budget clones of its game that are in the works: 'These are incredible times' - pcgamer.com - China - These

Palworld CEO surprisingly jazzed about the big-budget clones of its game that are in the works: 'These are incredible times'

You'd think that huge corporations trying to replicate your success with clones of your game would be a bit of a kick in the teeth, but Palworld CEO Takura Mizobe couldn't seem happier. 

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Nick Evanson - Intel will have spent over $160,000,000,000 on new fabs, assembly, packaging, testing and R&D facilities by 2030 - pcgamer.com - Usa - state Ohio - state Arizona

Intel will have spent over $160,000,000,000 on new fabs, assembly, packaging, testing and R&D facilities by 2030

It won't have escaped your notice that Intel has been in the news a lot recently, either talking about its race to be at the cutting edge of chip manufacturing, getting billions of dollars from the US administration, or having a few issues with its high-end CPUs running the latest games. It's certainly been very busy, though, building all kinds of new facilities for making processors, as well as expanding its research laboratories. In a brief report on its 10 largest construction projects, Intel shared that the total cost of all the current investments will be over $160 billion by the time it's all finished.

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Hirun Cryer - As Helldivers 2 players take advantage of a glitch to farm Super Credits for free, Arrowhead says it's aware of such "undemocratic behavior" - gamesradar.com

As Helldivers 2 players take advantage of a glitch to farm Super Credits for free, Arrowhead says it's aware of such "undemocratic behavior"

Some very undemocratic Helldivers 2 players are exploiting a glitch to earn Super Credits, and developer Arrowhead says it's "aware" of such "behavior."

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Muhammad Zuhair - NVIDIA To Ship Millions Of Blackwell GPUs, Propelling TSMC CoWoS & HBM DRAM Demand To New Levels - wccftech.com - Taiwan

NVIDIA To Ship Millions Of Blackwell GPUs, Propelling TSMC CoWoS & HBM DRAM Demand To New Levels

NVIDIA's Blackwell AI GPUs are expected to lift every other associated segment, including CoWoS (TSMC) & HBM DRAM, as the market expects millions of chips to be shipped by 2025.

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Andy Chalk - Grand Theft Auto publisher Take-Two Interactive is laying off 5% of its workforce and 'rationalizing its pipeline,' the latest skin-crawling corporate euphemism for people losing their jobs - pcgamer.com

Grand Theft Auto publisher Take-Two Interactive is laying off 5% of its workforce and 'rationalizing its pipeline,' the latest skin-crawling corporate euphemism for people losing their jobs

Grand Theft Auto publisher Take-Two Interactive said today that it has «approved a cost reduction program to identify efficiencies across its business and enhance the company’s margin profile, while still investing for growth,» and what that means in practical terms is that it's canceling several games currently in development and laying off roughly 5% of its workforce.

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Jordan Gerblick - GTA 6 publisher Take-Two is laying off hundreds of developers and canceling projects - gamesradar.com

GTA 6 publisher Take-Two is laying off hundreds of developers and canceling projects

GTA 6 publisher Take-Two Interactive has announced it's laying off 5% of its workforce and canceling several projects.

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Jessica Conditt - Strauss Zelnick - Take-Two plans to lay off 5 percent of its employees by the end of 2024 - engadget.com

Take-Two plans to lay off 5 percent of its employees by the end of 2024

Take-Two Interactive plans to lay off 5 percent of its workforce, or about 600 employees, by the end of the year, as reported in an SEC filing Tuesday. The studio is also canceling several in-development projects. These moves are expected to cost $160 million to $200 million to implement, and should result in $165 million in annual savings for Take-Two.

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