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Catherine Lewis - Fortnite devs U-turn after accidentally bringing back an exclusive skin after almost 5 years, quickly removing it, and threatening to take it from those who bought it: "Change of plan!" - gamesradar.com

Fortnite devs U-turn after accidentally bringing back an exclusive skin after almost 5 years, quickly removing it, and threatening to take it from those who bought it: "Change of plan!"

Fortnite developer Epic Games has backtracked after accidentally bringing back a limited-time exclusive skin almost five years after its release and threatening to take it from new purchasers.

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Jordan Gerblick - Aaryn Flynn - Former Mass Effect devs are "not satisfied" with their new survival game Nightingale, worry it's "almost too open-world," tease "elevated version" coming this Summer - gamesradar.com - county Early

Former Mass Effect devs are "not satisfied" with their new survival game Nightingale, worry it's "almost too open-world," tease "elevated version" coming this Summer

Nightingale, the survival game from former Mass Effects devs, is getting a big Early Access update aimed at improving the overall experience and player sentiment.

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Austin Wood - Genshin Impact 4.8 Emilie release time - Here's when the new 5-star Dendro character comes out and who's on her banner - gamesradar.com

Genshin Impact 4.8 Emilie release time - Here's when the new 5-star Dendro character comes out and who's on her banner

Genshin Impact update 4.8 is half over, which means the new 5-star Dendro polearm character Emilie is just hours away from release. Emilie will kick off the banners for the second half of the patch, which will drop around 7pm ET today, August 6, or 4pm PT and 12am BT (August 7). 

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The video game industry pays tribute to Game Informer - digitaltrends.com

The video game industry pays tribute to Game Informer

GameStop shocked the games industry Friday morning by shutting down Game Informer and laying off its entire staff.

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Andy Chalk - Raphael Colantonio - Arkane founder Raphael Colantonio will reveal more about his next game in a few days, says fans of Dishonored and Prey 'will be happy' - pcgamer.com

Arkane founder Raphael Colantonio will reveal more about his next game in a few days, says fans of Dishonored and Prey 'will be happy'

Arkane Studios founder Raphael Colantonio says WolfEye Studios, which he co-founded after leaving Arkane in 2017, will reveal more about its new game in a few days, and that fans of his previous first-person games are going to be happy.

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Rainbow VI (Vi) - Lauren Morton - Once Human is revealing the inner Sims player that even my loud FPS friends have inside them - pcgamer.com

Once Human is revealing the inner Sims player that even my loud FPS friends have inside them

I'm starting to think I made a mistake by missing the boat on playing Once Human. Because despite its shooter-focused facade, it sure seems like everyone is just spending all their time building houses in this free-to-play survival game. Dammit, I love building houses.

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Austin Wood - As Helldivers 2 players grill Arrowhead over more nerfs, its CEO speaks to the "buff everything" and "it's too easy" crowds: "We are listening and will tweak" - gamesradar.com

As Helldivers 2 players grill Arrowhead over more nerfs, its CEO speaks to the "buff everything" and "it's too easy" crowds: "We are listening and will tweak"

Instead of setting hearts blazing with democratic enthusiasm, the big Helldivers 2 Escalation of Freedom update has become a hotbed of division, with many players grilling developer Arrowhead over a perceived heel-turn on weapon balancing in the run-up to Helldivers 2's Freedom's Flame Warbond. Sifting through the ashes, studio CEO Shams Jorjani says the devs are paying attention and "we'll tweak again" as needed. 

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Hirun Cryer - Josh Sawyer - Fallout New Vegas director Josh Sawyer explains why the RPG's opening is a perfect example of respecting the player's skill choices - gamesradar.com

Fallout New Vegas director Josh Sawyer explains why the RPG's opening is a perfect example of respecting the player's skill choices

Fallout New Vegas director Josh Sawyer has explained how the RPG's opening area is masterfully designed to make the player feel rewarded, no matter which skill they'd invested in.

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