Welcome to WarBulletin - your new best friend in the world of gaming. We're all about bringing you the hottest updates and juicy insights from across the gaming universe. Are you into epic RPG adventures or fast-paced eSports? We've got you covered with the latest scoop on everything from next-level PC gaming rigs to the coolest game releases. But hey, we're more than just news! Ever wondered what goes on behind the scenes of your favorite games? We're talking exclusive interviews with the brains behind the games, fresh off-the-press photos and videos straight from gaming conventions, and, of course, breaking news that you just can't miss. We know you love gaming 24/7, and that's why we're here round the clock, updating you on all things gaming. Whether it's the lowdown on a new patch or the buzz about the next big gaming celeb, we're on it.

Contacts

  • Owner: SNOWLAND s.r.o.
  • Registration certificate 06691200
  • 16200, Na okraji 381/41, Veleslavín, 162 00 Praha 6
  • Czech Republic

Love News

Naoki Hamaguchi - Square Enix - Anna Koselke - Square Enix and Lego made just two Final Fantasy 7 sets based on one of the JRPG's most iconic moments, and someone just bought one of them for $12,500 - gamesradar.com

Square Enix and Lego made just two Final Fantasy 7 sets based on one of the JRPG's most iconic moments, and someone just bought one of them for $12,500

Square Enix partnered with Lego to create a special set based on a fan-voted beloved moment from Final Fantasy 7 - and one of the two they made just sold for literal thousands.

Read More
Ali Jones - Civilization 7 lets you "change the course of your own history" between each of its ages, before everything culminates in "sudden death" - gamesradar.com - China

Civilization 7 lets you "change the course of your own history" between each of its ages, before everything culminates in "sudden death"

Civilization 7's Ages will let players "change the path of your own history" as the game goes on.

Read More
Ted Litchfield - Phil Savage - Indiana Jones and the Great Circle will have challenging puzzles, but also a creative hint system through Indy's camera: 'We don't want you to go to YouTube to look up the solution, because that's immersion-breaking and bad' - pcgamer.com - state Indiana

Indiana Jones and the Great Circle will have challenging puzzles, but also a creative hint system through Indy's camera: 'We don't want you to go to YouTube to look up the solution, because that's immersion-breaking and bad'

In addition to improvisational brawling and sneaking, there's another pillar of the Indiana Jones experience MachineGames wants to lean into with the Great Circle: Puzzle solving. Giant stone gears turning improbable ancient machinery, assorted cups and whether a carpenter would be caught dead holding them, I would expect no less from an outing with Dr. Jones. 

Read More
Ali Jones - Randy Pitchford - Gearbox CEO Randy Pitchford wanted Tiny Tina's Wonderlands campaign DLC, but there was "no way to do that and put the focus on Borderlands 4 that we needed to" - gamesradar.com

Gearbox CEO Randy Pitchford wanted Tiny Tina's Wonderlands campaign DLC, but there was "no way to do that and put the focus on Borderlands 4 that we needed to"

Borderlands 3 studio CEO Randy Pitchford wished Gearbox could have made "big campaign DLC" for Tiny Tina's Wonderlands, but says the dev couldn't spare the resources from Borderlands 4.

Read More
Austin Wood - John Epler - Mass Effect and Assassin's Creed vet says sequels rule because that's when devs "can make the game they really wanted to make the first time" - gamesradar.com

Mass Effect and Assassin's Creed vet says sequels rule because that's when devs "can make the game they really wanted to make the first time"

On the long list of ways that some gamers unwittingly invoke the monkey's paw, there are few chants more insidious than this: "Don't reuse assets." The idea that all games should start from scratch, reinventing a perfectly good wheel or putting out one fire just to light another one right next to it, will at best lead to a whole lot of wasted time and money, and at worst a lot of bloated or even dead games. More to the point, as Mass Effect and Assassin's Creed veteran John Ebenger reckons, directly building on established tech can lead to sequels that end up better in every conceivable way. 

Read More
Sam Hill - NYT Mini Crossword today: puzzle answers for Sunday, August 25 - digitaltrends.com - New York

NYT Mini Crossword today: puzzle answers for Sunday, August 25

Love crossword puzzles but don’t have all day to sit and solve a full-sized puzzle in your daily newspaper? That’s what The Mini is for!

Read More
Jesse Lennox - Nintendo - Project 007: everything we know so far - digitaltrends.com

Project 007: everything we know so far

For gamers of a certain age, Goldeneye on the Nintendo 64 was a landmark moment in gaming. This spy-themed shooter was the culprit behind countless sleepless nights and arguments over screen-peeking with friends. Since then, James Bond games never really hit those same highs and even disappeared for over a decade. Now, a new developer has taken up the iconic franchise to make a new 007 game, and the pairing seems almost too good to be true. IO Interactive, fresh off the stellar Hitman trilogy, revealed that it is creating a new James Bond game currently referred to by the code name of Project 007. Details are so scarce that even Bond himself would have a hard time uncovering them, but we’ve compiled all the intel so far on this new title.

Read More
Rick Lane - Descending is a free Iron Lung-style horror game where you drill a giant borehole for the glory of your country - pcgamer.com

Descending is a free Iron Lung-style horror game where you drill a giant borehole for the glory of your country

I love a shortform horror game about doing a practical job under impractical conditions, by which I mean I loved David Szymanski's terrifying submarine adventure Iron Lung. The procedure, the claustrophobia, the fact it wrapped up in less than an hour, it's a fantastic example of surgically precise game design (and how to scare the bejesus out of me).

Read More
Load More