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Interviews News

Austin Wood - Swen Vincke - "You're an idiot," Baldur's Gate 3 boss says of studios firing critical technical artists, and "anyway, we're hiring them to come work for us" - gamesradar.com

"You're an idiot," Baldur's Gate 3 boss says of studios firing critical technical artists, and "anyway, we're hiring them to come work for us"

Swen Vincke, head of Baldur's Gate 3 developer Larian, has been vocal about the ongoing wave of layoffs in the games industry, and reckons that cuts affecting critical departments and senior developers are especially shortsighted. 

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Dustin Bailey - Swen Vincke - Next Game - Larian boss clarifies comments about the studio's next game: "I think scope wise, Baldur's Gate 3 is probably already good enough" - gamesradar.com

Larian boss clarifies comments about the studio's next game: "I think scope wise, Baldur's Gate 3 is probably already good enough"

Swen Vincke, head of Baldur's Gate 3 developer Larian Studios, is dreaming about a "very big RPG that will dwarf them all," but he wants to make sure there are a few things you know about it.

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Wes Fenlon - Mega Crit - 'The gold rush is over:' Slay the Spire and Darkest Dungeon devs say that big Game Pass and Epic exclusive deals have dried up for indie devs - pcgamer.com - San Francisco

'The gold rush is over:' Slay the Spire and Darkest Dungeon devs say that big Game Pass and Epic exclusive deals have dried up for indie devs

In an interview at last week's Game Developers Conference in San Francisco, the developers behind indie sensations Slay the Spire and Darkest Dungeon said that the deal some small developers have come to rely on for funding in recent years—like Epic Game Store exclusives and Xbox Game Pass—are no longer what they once were.

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Hirun Cryer - Action-RPG standout Stellar Blade might get a sequel if there's demand, director teases - gamesradar.com

Action-RPG standout Stellar Blade might get a sequel if there's demand, director teases

Stellar Blade's director isn't shying away from a potential sequel - and says the action-RPG might well get one if there's a demand for it.

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Hope Bellingham - Filled with ideas for what's next, Baldur's Gate 3 developer has "two games that we want to make" and "lots of concepts" - gamesradar.com

Filled with ideas for what's next, Baldur's Gate 3 developer has "two games that we want to make" and "lots of concepts"

The developer of Baldur's Gate 3 may be done with the series and D&D as a whole, but it still has "two games that we want to make" and "lots of concepts" to explore. 

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Andy Chalk - London - 17 years after Hellgate: London fizzled out, one of the original creators is bringing the series back for an all-new 'triple-A' game - pcgamer.com - South Korea - After

17 years after Hellgate: London fizzled out, one of the original creators is bringing the series back for an all-new 'triple-A' game

Hellgate: London is the game that will not die. It first launched in 2007 as an action-RPG set in a demon-infested London, but developer Flagship Games went under in 2008 and the game was closed the following year. It re-emerged in 2011 as a free-to-play MMO in South Korea, then took a run at Steam Greenlight in 2014 (which I don't think went anywhere), and then finally launched on Steam several years later, where it continues to get not much attention. And now, for some reason, it's coming back again in Hellgate: Redemption.

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Joshua Wolens - Baldur's Gate 3 has at least 24 ways Shadowheart can hurl the main MacGuffin at you as part of Larian's New Vegas-Style 'n+1' system for players who ignore the plot: 'It might be even more' - pcgamer.com

Baldur's Gate 3 has at least 24 ways Shadowheart can hurl the main MacGuffin at you as part of Larian's New Vegas-Style 'n+1' system for players who ignore the plot: 'It might be even more'

Baldur's Gate 3 is bafflingly reactive. You can't drop-kick an owlbear without the ripples spreading out and causing some kind of reaction later on down the line. But it goes even deeper than I knew: In a recent interview, Larian CEO Swen Vincke shed some light on the studio's «n+1» design philosophy, and revealed just how far it goes to create solutions for times when «the player fucked up everything.»

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Bradley Russell - Zack Snyder - Eight years after it was announced, Star Trek 4 gets yet another creative shake-up - gamesradar.com - After

Eight years after it was announced, Star Trek 4 gets yet another creative shake-up

We’ve been burnt a few times already but, yes, it appears Star Trek 4 is aiming to get back on track – thanks to a new creative hire.

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