Welcome to WarBulletin - your new best friend in the world of gaming. We're all about bringing you the hottest updates and juicy insights from across the gaming universe. Are you into epic RPG adventures or fast-paced eSports? We've got you covered with the latest scoop on everything from next-level PC gaming rigs to the coolest game releases. But hey, we're more than just news! Ever wondered what goes on behind the scenes of your favorite games? We're talking exclusive interviews with the brains behind the games, fresh off-the-press photos and videos straight from gaming conventions, and, of course, breaking news that you just can't miss. We know you love gaming 24/7, and that's why we're here round the clock, updating you on all things gaming. Whether it's the lowdown on a new patch or the buzz about the next big gaming celeb, we're on it.

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Interviews News

Nathan Birch - Yoko Taro - Stellar Blade 25 Hours to Beat, 50 for Completionists, No MTX Except for Crossover Content - wccftech.com - Japan

Stellar Blade 25 Hours to Beat, 50 for Completionists, No MTX Except for Crossover Content

Excitement for the upcoming PS5-exclusive Stellar Blade has been building following the game’s well-received, and refreshingly technically sound, demo dropped, but some folks may still have some questions about the stylish action game. Thankfully, Stellar Blade general director Kim Hyeong-tae and technical director Lee Dong-gi have been doing interviews for various Asian gaming publications that may clear up some of those queries.

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Matt Firor - Elder Scrolls Online studio head says Skyrim completely changed what people even thought an Elder Scrolls RPG was, so the MMO "had to radically change lots of things" - gamesradar.com

Elder Scrolls Online studio head says Skyrim completely changed what people even thought an Elder Scrolls RPG was, so the MMO "had to radically change lots of things"

The Elder Scrolls Online's Matt Firor considers Skyrim, which launched before ESO while the MMO was still in development, "very much a virtual world game just centered around one player." I know this because he told me as much during our interview at Game Developers Conference (GDC) back in March. He also says that the launch of Skyrim had an absolutely massive effect on ESO and ultimately led to radical changes.

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Andy Chalk - Roblox executive acknowledges 'you can say, okay, we are exploiting child labour,' but would prefer you saw them as job creators - pcgamer.com - Indonesia

Roblox executive acknowledges 'you can say, okay, we are exploiting child labour,' but would prefer you saw them as job creators

Acknowledging that your company's practices could be seen as exploiting child labor is a bold move, even if you go on to say that you actually think you're doing a good thing. It's a gambit that Roblox Studio head Stefano Corazza took in a recent GDC interview with Eurogamer about the company's reputation for taking advantage of work that's often produced by children.

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Andy Chalk - Lars Wingefors - Newly-minted Saber Interactive boss says Embracer CEO 'gets a bad rap' for massive layoffs, studio closures, and game cancellations - pcgamer.com - Saudi Arabia

Newly-minted Saber Interactive boss says Embracer CEO 'gets a bad rap' for massive layoffs, studio closures, and game cancellations

There is probably no company more emblematic of the workplace chaos that's gripped the videogame industry than Embracer. After rapidly expanding into a gaming behemoth, the studio went off a cliff in 2023 after the collapse of a planned $2 billion investment deal with Saudi Arabia's Savvy Games Group. But Matthew Karch, CEO of the newly spun-off Saber Interactive, believes Embracer CEO Lars Wingefors «gets a bad rap» for all the layoffs and studio closures that followed, saying in an interview with GamesIndustry that in reality, «nobody has been guided by more of a sense of fairness and reasonableness.»

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Roblox Studio boss: children making money on the platform isn't exploitation, it's a gift - eurogamer.net - Indonesia

Roblox Studio boss: children making money on the platform isn't exploitation, it's a gift

Roblox remains a gigantic phenomenon, boasting monthly player numbers of over 200 million — close to double the entirety of Steam — and a pattern of growth that defies the recent struggles of the wider games industry.

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Ted Litchfield - The System Shock remake is getting a massive patch with a revised ending, choice of female player character '8 years in the making', and a significant quality of life improvement - pcgamer.com

The System Shock remake is getting a massive patch with a revised ending, choice of female player character '8 years in the making', and a significant quality of life improvement

Nightdive's System Shock, our pick for best remake of 2023, is getting its largest patch to date, including a revised ending sequence, choice of gender for the Hacker, optional waypoints, and more. The overhaul update is set to go live on April 11, so you might want to put off diving into a new run for a week.

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Nathan Birch - Matthew Karch - Embracer Brass “Confident,” Tried to “Save as Many Jobs as they Could” Insists Saber Boss - wccftech.com - France - Saudi Arabia

Embracer Brass “Confident,” Tried to “Save as Many Jobs as they Could” Insists Saber Boss

One of the big stories of the past year has been the collapse of Embracer Group, as the failure to secure a major $2 billion investment resulted in the company cutting loose several major studios, either by selling or shuttering them, and laying off 1,400 employees. One of the studios Embracer let go of was Saber Interactive, which was sold to new company Beacon Interactive for a relatively meager $247 million (Embracer originally paid $525 million for them). You’d think the head of Saber might be bitter about this, but instead the company’s founder Matthew Karch is still singing Embracer’s praises in a new GamesIndustry.biz interview.

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Lauren Morton - Mike Laidlaw - Ubisoft - Former Dragon Age creative director says 'I just desperately don't want to overhype anything' in his new studio's first game - pcgamer.com

Former Dragon Age creative director says 'I just desperately don't want to overhype anything' in his new studio's first game

After over a decade in leadership on the Dragon Age series at BioWare and a brief stint at Ubisoft, Mike Laidlaw co-founded Yellow Brick Games in 2020, and has been quietly working on his first project for four years. Yellow Brick finally revealed Eternal Strands yesterday, but just a couple weeks ago during an interview at the Game Developers Conference, Laidlaw told me that he really does not want to overhype anything—not due to a lack of confidence in the studio's first game, but in anticipation of what it will create next.

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