Roguelike witchcraft from a master’s spellbook: in Edge 398, Supergiant explains the secret sorcery behind its first-ever sequel, Hades II
As many an indie-game developer has already attested – Hades II’s stealth launch into Early Access caught a lot of people off-guard. But then why not start as you mean to go on? After all, surprise is one of the most important ingredients of a Roguelike. And when you’re making a sequel, springing such shocks becomes that bit harder.