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Interviews News

Lauren Morton - How to watch the 2024 PC Gaming Show: our 10th annual summer showcase - pcgamer.com

How to watch the 2024 PC Gaming Show: our 10th annual summer showcase

Summer gaming showcase season is upon us, and the PC Gaming Show returns as part of the pack on Sunday, June 9. It's a big year: Our 2024 event is the 10th summertime PC Gaming Show, and so of course we've outdone ourselves with two hours of reveals, interviews, and trailers for over 70 games.

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Neil Druckmann - HBO's The Last of Us season two will only be seven episodes long - engadget.com

HBO's The Last of Us season two will only be seven episodes long

Somehow, it's already been almost a year and a half since the first season of The Last of Us arrived on HBO. Things are well underway with the second season, and we've known for a while that it won't premiere until 2025. We still don't know exactly when to expect it (though given that they're well into shooting, an early-year debut isn't out of the question), but we do now know that season two will only have seven episodes.

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Alessio Palumbo - Starfield Would Have Benefited from Daggerfall-Like Proc-Gen for Dungeons Instead of Reusing Premade Ones, Says OnceLost Dev - wccftech.com - Britain

Starfield Would Have Benefited from Daggerfall-Like Proc-Gen for Dungeons Instead of Reusing Premade Ones, Says OnceLost Dev

With Starfield, Bethesda Game Studios produced its first science fiction IP and decided to make a game with over a thousand explorable planets (100 of which with life on them) to sell the idea of a proper space adventure.

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Wes Fenlon - Hidetaka Miyazaki - Hidetaka Miyazaki says Shadow of the Erdtree had to be big, because he wanted Elden Ring players 'to experience that sense of discovery and that sense of wonder' all over again - pcgamer.com - city Tokyo

Hidetaka Miyazaki says Shadow of the Erdtree had to be big, because he wanted Elden Ring players 'to experience that sense of discovery and that sense of wonder' all over again

I'm going to let you in on a little secret: FromSoftware has been playing coy about the size of Shadow of the Erdtree, the Elden Ring expansion now more than two years in the making. In past interviews the developer has suggested it's roughly the size of Limgrave, the starting area in the base game. Maybe even a little bigger. But I spent a full day playing Shadow of the Erdtree at FromSoftware's offices in Tokyo last month, and I can assure you that estimate is sneakily setting the studio up to underpromise and overdeliver.

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Neil Druckmann - The Last Of Us Part 3 May Have Gotten Its Best (& Worst) News In Years - screenrant.com

The Last Of Us Part 3 May Have Gotten Its Best (& Worst) News In Years

may have just received its best and worst news in years, following a comment made by series creator Neil Druckmann regarding the future of Naughty Dog. The first two games were critically acclaimed for their character development and storytelling and went on to win a plethora of awards, and it had always seemed inevitable that a third entry would eventually be made, although for a while Druckmann did state that it would come down to finding the right story and explained that Sony was happy for Naughty Dog to pursue other ideas.

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Francesco De Meo - Fallout 2 Fan-Made Remake Will Be an Open-World RPG; Steam Release Planned - wccftech.com - state California - San Francisco

Fallout 2 Fan-Made Remake Will Be an Open-World RPG; Steam Release Planned

Fallout 2, the second entry in the series, which has recently seen a surge in popularity thanks to the Amazon Prime Video TV show, is getting remade by a team of dedicated fans in the style of the third and fourth entries in the series.

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Rainbow VI (Vi) - Mariella Moon - Ubisoft - Ubisoft Toronto is helping out with the troubled Prince of Persia: The Sands of Time remake - engadget.com - India - Jordan - city Pune - city Mumbai

Ubisoft Toronto is helping out with the troubled Prince of Persia: The Sands of Time remake

Another Ubisoft studio is pitching in to help develop Prince of Persia: The Sands of Time Remake. Ubisoft Toronto has announced on X/Twitter that it's joining the company's Montreal division to work on the game. In 2022, Ubisoft Montreal took over the project from Ubisoft Pune and Mumbai after several days from its target release date of as far back as January 2021. The company said back then that Montreal was «building upon the work achieved» by its studios in India. In an interview last year, though, producer Jean-Francois Naud revealed that the project was still «in conception» and that it's «looking at feedback from the community and finding [its] own way of delivering the game.»

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Alessio Palumbo - Inworld and NVIDIA Demonstrate On-Device AI Character Behavior - wccftech.com

Inworld and NVIDIA Demonstrate On-Device AI Character Behavior

At Computex 2024, Inworld AI and NVIDIA have presented an updated version of the Covert Protocol demo (previously seen at GDC 2024) that runs partially on local devices rather than via cloud.

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