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Interviews News

Jordan Gerblick - Remember when Humble Games said its mass layoffs won't affect devs? Well, one of those devs has turned to Patreon amid fears of losing "critical post-launch support" - gamesradar.com

Remember when Humble Games said its mass layoffs won't affect devs? Well, one of those devs has turned to Patreon amid fears of losing "critical post-launch support"

In late July when Humble Games confirmed mass layoffs were taking place amid a restructuring, the company assured "operations will continue as normal" and said developers wouldn't be affected. However the studio behind the newly released Metroidvania Bō: Path of the Teal Lotus, which was published by Humble Games, is seemingly suggesting otherwise.

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Austin Wood - Skyrim player begs for help after their Speech apparently drops to -100K, making bribes cost 20 million gold: "I think I would fail the Whiterun guard letting me into the city" - gamesradar.com

Skyrim player begs for help after their Speech apparently drops to -100K, making bribes cost 20 million gold: "I think I would fail the Whiterun guard letting me into the city"

Folks, we may have found the least persuasive Dragonborn in the history of Skyrim. Reddit user NoAdministration1070, who claims that no extraneous mods or exploits were used in their Xbox One version of the RPG, reportedly found that their character's Speech stat had abruptly plummeted to -100,000, effectively ruling out persuasion tactics by making things like bribes cost millions of gold. If their story is true, this Dragonborn couldn't sell water to a fish, and according to them, the inexplicable drop in charm came out of nowhere. 

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Tyler Colp - The follow-up to Palworld could go 'beyond AAA', but Pocketpair's CEO only wants to pursue projects that 'are interesting as indie games' - pcgamer.com

The follow-up to Palworld could go 'beyond AAA', but Pocketpair's CEO only wants to pursue projects that 'are interesting as indie games'

Palworld's explosive success earlier this year made developer Pocketpair heaps of money, but its CEO would rather make an indie-sized game over something that could «go beyond AAA.»

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Five Nights At Freddy's Creator Finally Addresses The Franchise's Biggest Mystery - screenrant.com - Britain

Five Nights At Freddy's Creator Finally Addresses The Franchise's Biggest Mystery

creator Scott Cawthon has addressed the franchise's biggest mystery: the mysterious locked box shown in. At the end cutscene for Night 7, the box was revealed, with two locks and text appears above it saying "." Despite an opened sprite for the box being found in the 's game files, players have been unable to open the box in, merely rattling the locks as they click on them, which has led to plenty of speculation as to what was inside.

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Francesco De Meo - Phantom Blade Zero May Release on Xbox Consoles, as the Developer Hasn’t Ruled out Any Platform - wccftech.com

Phantom Blade Zero May Release on Xbox Consoles, as the Developer Hasn’t Ruled out Any Platform

Phantom Blade Zero may release on Xbox consoles at some point, as the developer has not ruled out any platform.

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Iain Harris - Phantom Blade Zero dev debunks claims it said "nobody needs that platform" over Xbox release reports, says it hopes to be "accessible to everyone" - gamesradar.com

Phantom Blade Zero dev debunks claims it said "nobody needs that platform" over Xbox release reports, says it hopes to be "accessible to everyone"

The developer behind the upcoming action RPG Phantom Blade Zero has shut down claims it said that Xbox ports are "not a priority" as "nobody needs that platform."

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Catherine Lewis - Palworld's profits are so massive that its devs' next game could "go beyond AAA," but its CEO doesn't want to wield "such an enormous budget" - gamesradar.com

Palworld's profits are so massive that its devs' next game could "go beyond AAA," but its CEO doesn't want to wield "such an enormous budget"

Hit survival game Palworld has been so successful for developer Pocketpair that its CEO believes the studio's next game could "go beyond AAA" if it made use of its massive profits, but he isn't interested in doing so. 

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Swen Vincke - Kaan Serin - Divinity: Original Sin's story was done in "three days or something," but the Baldur's Gate 3 team now "spend years discussing story and trying to develop characters" - gamesradar.com

Divinity: Original Sin's story was done in "three days or something," but the Baldur's Gate 3 team now "spend years discussing story and trying to develop characters"

Larian Studios can now spend years hammering away at a game's story and characters since Baldur's Gate 3 earned a pretty penny for the studio - a stark contrast to the Divinity: Original Sin era where the team only had a couple of days.

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