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Interviews News

Ali Jones - Dragon Age: The Veilguard director wants the RPG's character creator to be a "make-good": "Full disclosure, Dragon Age has traditionally not done skin tones well" - gamesradar.com - Diablo

Dragon Age: The Veilguard director wants the RPG's character creator to be a "make-good": "Full disclosure, Dragon Age has traditionally not done skin tones well"

BioWare hopes that Dragon Age: The Veilguard will help make up for the series' previous character creators, particularly when it comes to non-white skin tones.

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Tomas Franzese - Kunitsu-Gami devs break down the secret to Capcom’s new success - digitaltrends.com

Kunitsu-Gami devs break down the secret to Capcom’s new success

The video game industry is in a period of contraction. Companies like Bungie are canceling games and laying off developers so they can home in and focus on one or two big titles. Why invest in smaller, riskier projects when making larger games in well-known franchises will yield greater returns? Capcom, on the other hand, is committed to doing both.

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Carli Velocci - Don’t expect Grand Theft Auto 6 to launch on Xbox Game Pass - digitaltrends.com

Don’t expect Grand Theft Auto 6 to launch on Xbox Game Pass

If you were hoping Grand Theft Auto 6 would launch day one on Xbox Game Pass, you’re out of luck. Take-Two Interactive execs have been hesitant to launch the company’s games on subscription services on Xbox Game Pass, and that will continue to be the case, according to the CEO’s recent comments.

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Alessio Palumbo - John Epler - Corinne Busche - Anthem Was a Key Lesson for Dragon Age: The Veilguard, Says BioWare - wccftech.com

Anthem Was a Key Lesson for Dragon Age: The Veilguard, Says BioWare

Anthem was a huge flop for BioWare and Electronic Arts, there's no doubt about it. It had an enormous amount of hype pre-launch but was so underwhelming that

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Ali Jones - Indie games need to be "cheap as f*** or expensive as hell," says publisher warning of industry "death cycle" - gamesradar.com

Indie games need to be "cheap as f*** or expensive as hell," says publisher warning of industry "death cycle"

One indie publisher says the industry is in a "death cycle," where it's harder than ever to get a game signed, and more and more revenue is being hoovered up by major studios.

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Andy Chalk - Raphael Colantonio - Harvey Smith - Arkane founder was saddened by the closure of Arkane Austin, but says immersive sims aren't going anywhere: The studio is gone, but 'the people survive' - pcgamer.com - city Fargo

Arkane founder was saddened by the closure of Arkane Austin, but says immersive sims aren't going anywhere: The studio is gone, but 'the people survive'

The closure of Arkane Austin earlier this year came as a very unhappy surprise, felt keenly by fans of the immersive sim genre. But in a new interview with PC Gamer, Arkane founder Raphael Colantonio, who left the company in 2017, said that while the shutdown is sad, it also represents an opportunity for a renewal of the genre.

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Alessio Palumbo - Glen Schofield - Kai Tatsumoto - The Callisto Protocol Was Released Too Early, Admits Glen Schofield - wccftech.com - county Early

The Callisto Protocol Was Released Too Early, Admits Glen Schofield

The Callisto Protocol was long billed as the spiritual successor to Dead Space by Visceral Games, especially because it was being designed by Dead Space creator Glen Schofield. However, the game eventually flopped when it launched in December 2022. On Wccftech, Kai Tatsumoto gave it a 7.2/10:

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Austin Wood - Risk of Rain 2 lead says new owner Gearbox has done right by the roguelike icon: "What Gearbox has allowed us to do and create has been incredibly exciting and fun" - gamesradar.com

Risk of Rain 2 lead says new owner Gearbox has done right by the roguelike icon: "What Gearbox has allowed us to do and create has been incredibly exciting and fun"

Risk of Rain 2 was published by Gearbox Publishing, and Gearbox Entertainment bought the Risk of Rain IP outright in 2022. The first Gearbox Software-led Risk of Rain 2 DLC, Seekers of the Storm, is on the horizon, and as it resurfaces after a few quiet years, the game's new design lead is optimistic about Gearbox's plans for the IP. 

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