WoWCast Developer Chat: Go Into the War Within
Join Game Director Ion Hazzikostas and Associate Art Director Tina Wang as they sit down with Community Manager and host Bethany Stout to take you into The War Within™.
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Join Game Director Ion Hazzikostas and Associate Art Director Tina Wang as they sit down with Community Manager and host Bethany Stout to take you into The War Within™.
Connections is the latest puzzle game from the New York Times. The game tasks you with categorizing a pool of 16 words into four secret (for now) groups by figuring out how the words relate to each other. The puzzle resets every night at midnight and each new puzzle has a varying degree of difficulty. Just like Wordle, you can keep track of your winning streak and compare your scores with friends.
The Fallout ending may have left you blinded by its blast of twists, turns, and a major location reveal – but it was also hiding a cameo from a major character in the games.
The highly successful indie survival game V Rising is exiting early access on May 8, so Swedish developer Stunlock Studios has released new information on what players will find in version 1.0.
2017's Gigantic was a fun MOBA experience while it lasted; the roster of heroes was fun and unique, the main Clash mode put a cool spin on the format, and each match played out in that sweet spot of «not too long, but not too short either.» It was poised to make a decent disruption in a then-crowded scene…but unfortunately, that disruption never came. Within a year, the game was shut down, lost to time, and thought to be forgotten.
After last year's well-received Dead Space remake, one might've expected EA to put a team at developer Motive on a remake of Dead Space 2. It doesn't look like that's happening, though, because EA announced this week that the Dead Space remake's leads are now gathering a team to work on the Battlefield series.
Felvidek developer Jozef Pavelka has somehow zeroed in on basically everything that excites me about video games. Anything that takes a swing outside of the popular norm immediately rockets up the chart labeled My Interests, and a self-described JRPG that just so happens to feature a knight with alcohol problems in 15th century Slovakia with an unusual, grainy aesthetic and gameplay ripped out of games like Wizardry is... well, I'd say that counts as exactly that.
As you might well know, I like a good deckbuilder—it's part of why Balatro's consumed a few dozen hours of my waking life. Sure, it's a genre utterly flooded with games, but I have a pretty high tolerance for «too much of a good thing.»