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Fun News

Andy Chalk - Frustrated developer changes his game's name to 'Bulwark: Falconeer Chronicles, a creative building sandbox' because Steam users keep tagging it as a strategy game - pcgamer.com

Frustrated developer changes his game's name to 'Bulwark: Falconeer Chronicles, a creative building sandbox' because Steam users keep tagging it as a strategy game

Seeking to quell confusion about what his new game really is, indie developer Tomas Sala has renamed his latest release to "Bulwark: Falconeer Chronicles, a creative building sandbox," because players on Steam kept tagging it as a strategy game.

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Andy Chalk - Greg Styczeń - After spending time trying to fix a bug that wasn't actually there, Manor Lords dev has a simple request for players: 'Have fun with mods but please don't report bugs if you use them' - pcgamer.com

After spending time trying to fix a bug that wasn't actually there, Manor Lords dev has a simple request for players: 'Have fun with mods but please don't report bugs if you use them'

Manor Lords does not yet have official mod support, but that hasn't stopped industrious modders from doing their thing with it. A VR mod popped up at the beginning of May, and last week someone put Shrek into the game. Which is all well and good, and developer Slavic Magic seems very supportive of the efforts overall. But he does have one request: If you're using a Manor Lords mod, please don't submit Manor Lords bug reports.

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Jesse Lennox - Marvel Rivals is already fun, but it needs to lock down its identity - digitaltrends.com

Marvel Rivals is already fun, but it needs to lock down its identity

After spending a weekend with the Marvel Rivals alpha test, I discovered that I had almost completely forgotten it was a Marvel game.

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Nick Valentine - 10 Harsh Realities Of Playing Fallout 4 - screenrant.com

10 Harsh Realities Of Playing Fallout 4

has proven to have enduring popularity, and there are a lot of reasons to consider returning to the game or picking it up for the first time right now. Whether getting the bug from watching the show, finishing, or simply wanting to check out the new next-gen update, the world of the wasteland might well be calling. Diving back in, however, can often end up quickly highlighting the game's unflattering aspects.

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Star Wars - All 5 Star Wars Jedi: Survivor Lightsaber Stances, Ranked Worst To Best - screenrant.com

All 5 Star Wars Jedi: Survivor Lightsaber Stances, Ranked Worst To Best

Since the very first teases were released for , fans were excited about new lightsaber combat with different stances. The game certainly delivers, as 's stances do not disappoint, with each bringing something different to combat, giving a significant amount of evolution from its predecessor,. Each lightsaber stance in will appeal to a different playstyle, which can make multiple playthroughs more rewarding when focusing on different skill trees.

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Sam Hill - NYT Connections: hints and answers for Sunday, May 12 - digitaltrends.com - New York - city New York

NYT Connections: hints and answers for Sunday, May 12

Connections is the latest puzzle game from the New York Times. The game tasks you with categorizing a pool of 16 words into four secret (for now) groups by figuring out how the words relate to each other. The puzzle resets every night at midnight and each new puzzle has a varying degree of difficulty. Just like Wordle, you can keep track of your winning streak and compare your scores with friends.

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Iain Harris - Former World of Warcraft lead says AI is fine for the MMO "grunt work," but not the creative tasks that "thousands of talented people" are dying to do - gamesradar.com

Former World of Warcraft lead says AI is fine for the MMO "grunt work," but not the creative tasks that "thousands of talented people" are dying to do

An industry veteran with time on World of Warcraft, a League of Legends spin-off, and an upcoming MMO currently codenamed Ghost reckons AI does have a place in game development, but only when it comes to the "grunt work."

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Jody Macgregor - Helldivers 2 only became a live-service game halfway through development, but 'feels like what live service was born to do' - pcgamer.com

Helldivers 2 only became a live-service game halfway through development, but 'feels like what live service was born to do'

Russ Nickel, former lead writer of Helldivers 2, was recently interviewed by Inverse, where he explained that developers Arrowhead didn't decide it was going to be a service game until well after beginning work on it. Its popularity sure suggests it was the right call to make. «This feels like what live service was born to do», Nickel said. «For a while, Arrowhead didn't know if the sequel was going to be a live-service title. But as we talked about it more, it was clear that this would make for such a cool live service experience, one where the story can change constantly so it really does feel alive.»

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