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Fighting News

Austin Wood - Why doesn't Monster Hunter Wilds bring back underwater combat? Former series producer reckons it's like making a whole extra game: "It's really, super hard" - gamesradar.com

Why doesn't Monster Hunter Wilds bring back underwater combat? Former series producer reckons it's like making a whole extra game: "It's really, super hard"

Ever since 2010's Monster Hunter 3 (Tri) and its Ultimate follow-up, a small but devoted group of series fans has been asking for a new installment to revive the underwater combat that helped define the odd third-gen entries. Monster Hunter World, arguably the most realistic game in the series to date, made no mention of it, and Monster Hunter Wilds basically looks like Monster Hunter World 2, again with no underwater combat in sight. The cynic in me wants to say that underwater combat just wasn't very fun, or was at least much weaker than normal combat, but former series producer Shintaro Kojima has a more sophisticated theory: "It's really, super hard" to make. 

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Francesco De Meo - Terry Bogard - Street Fighter 6 Terry Gamescom Hands-On – Ready for Domination - wccftech.com

Street Fighter 6 Terry Gamescom Hands-On – Ready for Domination

The release of Terry Bogard in Street Fighter 6 next month is going to be an important event not only for the game but for the franchise as well since the character who starred in the Fatal Fury and The King of Fighters franchises will be the first guest character to appear in any entry in the series by CAPCOM. As such, it was not surprising to learn last week that he is likely going to make a big splash, having the potential of being among the best characters in the game.

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Baldur’s Gate 3: Act 3 Checklist (Everything You Don’t Want To Miss) - screenrant.com - city Low

Baldur’s Gate 3: Act 3 Checklist (Everything You Don’t Want To Miss)

Baldur's Gate 3 Checklists

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Ted Litchfield - Phil Savage - Indiana Jones and the Great Circle devs say an Indy game 'could never be a shooter, should never be a shooter,' so they're embracing his signature whip, improvised brawls, and disguise-based stealth instead - pcgamer.com - state Indiana

Indiana Jones and the Great Circle devs say an Indy game 'could never be a shooter, should never be a shooter,' so they're embracing his signature whip, improvised brawls, and disguise-based stealth instead

In a conversation with PCG global editor-in-chief Phil Savage at Gamescom, MachineGames developers went into more detail about how Indiana Jones and the Great Circle builds on their prior games like the new Wolfensteins and Chronicles of Riddick: Escape From Butcher Bay. Their emphasis on rollicking, scrappy improvisation has me way more excited than I was before for this adventure.

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Jordan Gerblick - Stalker 2 dev says "the game is huge," takes 100 hours to fully beat, and was built entirely "by hand" - gamesradar.com - Ukraine - Russia - city Prague

Stalker 2 dev says "the game is huge," takes 100 hours to fully beat, and was built entirely "by hand"

Stalker 2: Heart of Chornobyl is a big ol' game with a huge map and a story that'll take around 100 hours to fully explore, and even so, it was essentially built entirely by hand.

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Kaan Serin - Nintendo - Nintendo's technical wizardry explained - Zelda: Tears of the Kingdom avoids load times by predicting when you're about to dive into The Depths - gamesradar.com - Japan

Nintendo's technical wizardry explained - Zelda: Tears of the Kingdom avoids load times by predicting when you're about to dive into The Depths

For a world stretched across floating islands in the clouds, lush fields and valleys on the surface, and an equally expansive dungeon hidden just beneath, The Legend of Zelda: Tears of the Kingdom's map loads the three tiers with shocking speed - and it's all because Nintendo developers were able to predict when Link might dive down into The Depths.

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Rick Lane - Bungie's pre-Halo FPS Classic Marathon Infinity just launched on Steam for free, meaning you can now play the entire Marathon trilogy for the low price of nothing - pcgamer.com

Bungie's pre-Halo FPS Classic Marathon Infinity just launched on Steam for free, meaning you can now play the entire Marathon trilogy for the low price of nothing

Old timey FPS Classic Marathon Infinity has just landed on Steam, meaning you can now play all three Classic Marathon games via Valve's distribution service for free.

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Jesse Lennox - All transformations in Black Myth: Wukong, ranked - digitaltrends.com

All transformations in Black Myth: Wukong, ranked

One of the major mechanics that sets Black Myth: Wukong apart from other soulslikes or action RPGs is its transformation system. Heavily inspired by the source material, in which Sun Wukong is a master shape-shifter, the Destined One in this game is also able to take on many forms. Unlike that story, though, you only have a few transformations to pick from, but they are incredibly powerful. Not only do they give you new moves and abilities in a fight, but they also have their own health bar. That means a tactical transformation during a boss fight can be your golden ticket to success. Still, not all of your transformations are created equal. Based on our experience, we’ve ranked all possible transformations from worst to best.

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