'We try not to make it painful, except when it comes to skill': Remnant 2 design leads talk adding player-driven QoL features, and the task of making a player-friendly soulslike
Despite the praise I have for it now, Remnant 2's launch wasn't pitch-perfect: The game released with some difficult performance issues, which have been slowly improved over time, but it also staggered out of its big red crystal with some mechanical sore spots.