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Community News

Alessio Palumbo - Once Human Q&A – ‘The Launch Was Successful Beyond Our Imagination’ - wccftech.com

Once Human Q&A – ‘The Launch Was Successful Beyond Our Imagination’

At Gamescom 2024, I had the chance to speak to Derek Qiu, Head of Overseas Operations for Once Human, the 'New Weird' free-to-play survival game published by NetEase and developed by Starry Studio. The game launched on PC on July 10 and immediately registered strong player numbers.

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Chris Scullion - Ex-Lionhead developers announce Konfronto, a comedic ‘sci-fi auto battler’ - videogameschronicle.com - Britain

Ex-Lionhead developers announce Konfronto, a comedic ‘sci-fi auto battler’

Independent UK developer Flaming Fowl Studio has announced its next project, a comedy sci-fi game.

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Latest Pokémon TCG Surging Sparks Leak Is Another Big Hint At Legends Z-A - screenrant.com - Japan - region Kalos

Latest Pokémon TCG Surging Sparks Leak Is Another Big Hint At Legends Z-A

A new card reveal from an upcoming set may be a hint for the next game. The card features a character from the Kalos region of the world, which is also the setting of the recently revealed The newest game in the franchise will take place in the world of, so this new TCG card might be included as a clue to what the game may contain.

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Jesse Vitelli - Dishonored 2's best level took inspiration from BioShock 2's time-traveling story moment: "We wanted to push that idea a bit more" - gamesradar.com

Dishonored 2's best level took inspiration from BioShock 2's time-traveling story moment: "We wanted to push that idea a bit more"

Dishonored 2 is filled with interesting level design, but its A Crack in the Slab mission in particular owes a lot to BioShock 2, according to designer Thomas Boucher.

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Todd Howard - Anna Koselke - It takes 14,000 real-life steps to trek across Skyrim's massive map, according to a dedicated fan of the RPG who made the journey himself - gamesradar.com

It takes 14,000 real-life steps to trek across Skyrim's massive map, according to a dedicated fan of the RPG who made the journey himself

Despite releasing well over a decade ago, the Skyrim community is still finding ways to spice the iconic RPG up - including this fan who is journeying across the map on his own two feet.

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Borderlands 4 Finally Shows Off The Biggest Major Change From Borderlands 3 - screenrant.com

Borderlands 4 Finally Shows Off The Biggest Major Change From Borderlands 3

The trailer for may not have given much away but fortunately for fans, Gearbox has decided to share a sneak peek of what players can expect. The long-teased fourth mainline entry in the popular shooter franchise kicked off the recent Gamescom Opening Night Live event, and while the teaser is fairly enigmatic, that hasn't stopped the community from expressing their excitement. As many dissect the footage to uncover any hidden messages or secret Easter eggs, Gearbox is parting the curtain ever so slightly.

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Catherine Lewis - After nearly 200 videos over more than 5 years, The Witcher 3's biggest hidden details hound is hanging up his swords – to turn to Baldur's Gate 3 - gamesradar.com

After nearly 200 videos over more than 5 years, The Witcher 3's biggest hidden details hound is hanging up his swords – to turn to Baldur's Gate 3

One dedicated Witcher 3 content creator is preparing to bid farewell to his expansive series going over all the hidden details in CD Projekt Red's RPG, largely because he's "truly running out" of things to talk about. But, at least it'll give him time to finally play Baldur's Gate 3.

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Harvey Randall - Naoki Yoshida - 'I want to incorporate more changes, I don't want to take a conservative approach': Final Fantasy 14 game director Yoshi-P expresses a desire to shake things up in the future - pcgamer.com - county Island

'I want to incorporate more changes, I don't want to take a conservative approach': Final Fantasy 14 game director Yoshi-P expresses a desire to shake things up in the future

Final Fantasy 14: Dawntrail has arrived to a bit of a mixed reception, thanks to a middling story that has a few glaring flaws and—despite some excellent improvements when it comes to bosses and dungeons—a few persistent issues that, from what I've seen from more critical elements of the community, are frustrating because of how long they've been going on.

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