Smaller games can be 'more creative,' says designer who made one of Ubisoft's most acclaimed games with a tiny team
Upcoming multiplayer combat foot-racing game DeathSprint 66 looks pretty cool, but I still might be a little nervous if I were responsible for making back its budget. A genre of news story we've become pretty familiar with is «niche multiplayer game was great, but not enough people played it to justify keeping the servers on.» Knockout City, for example, shut down a couple years after it launched. Rumbleverse lasted only six months.