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Beyond News

Sid Meier - Civilization 7: Release Window, Platforms, & Confirmed Civilizations - screenrant.com

Civilization 7: Release Window, Platforms, & Confirmed Civilizations

is set to be the long-awaited continuation of a beloved series that's helped to define the landscape of strategy games since the first game released over three decades ago. Every game yet released is focused around the standard «4X» elements — eXplore, eXpand, eXploit, eXterminate — which challenge players to lead their civilization to a promising future through any and all of these methods. Racing to war can often be the most enticing option, but it's also possible to achieve victory through developing culture or leaping ahead in science.

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Nintendo - Nintendo, I’m Begging You To Give This Classic Series The Attention It Deserves On Switch 2 - screenrant.com

Nintendo, I’m Begging You To Give This Classic Series The Attention It Deserves On Switch 2

The Switch era has undeniably been incredibly successful for Nintendo, but I'm still desperately hoping for a more prolific future on Switch 2 for a series that still hasn't had its fair share of the spotlight: . Aside from a few lackluster entries, has been of a consistently high quality since it first debuted in 1986, and has been massively influential on the gaming industry at large. While there is a certain degree of auteurship involved in the series' slow output, its more recent successes have me quite confused about why Nintendo has allowed such an iconic IP to flounder for the better part of two decades.

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Fallout 4 Player Experiences The Most Radical Mysterious Stranger Kill Yet - screenrant.com

Fallout 4 Player Experiences The Most Radical Mysterious Stranger Kill Yet

When it comes to a firefight in , there's no one you want watching your back more than the ever reliable Mysterious Stranger, especially when he goes above and beyond and pulls off a cool trick. veterans are no doubt already familiar with the aforementiond Stranger, a clandestine figure who randomly spawns during V.A.T.S. to finish off whatever enemies prove too difficult. It's no doubt a fun Perk, even if it is somewhat unpredicatable, but what makes it even better is when bugs out briefly and prompts the assassin to suddenly become radical.

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How To Make Humans In Infinite Craft - screenrant.com

How To Make Humans In Infinite Craft

Complex word elements are something you can make by combining ideas in and building smaller concepts, like Water, into specific phrases, such as Humans. As its name suggests, you can create almost infinite words simply by throwing things together and experimenting. However, if you want to have only the human element, you need to carefully follow the right steps.

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Kerry Brunskill - Today's Wordle answer for Saturday, June 8 - pcgamer.com

Today's Wordle answer for Saturday, June 8

Get today's Wordle off to the smoothest possible start with our general tips, here to give your daily guesses a quick refresh. There's a clue for the June 8 (1085) game here too if you'd like something more specific, as well as today's answer if you need a quick save. Enjoy your win.

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Mollie Taylor - Sean Martin - Geoff Keighley - If you're also desperate to pad out your Honkai: Star Rail funds after that livestream, Summer Game Fest has you covered with a little treat - pcgamer.com

If you're also desperate to pad out your Honkai: Star Rail funds after that livestream, Summer Game Fest has you covered with a little treat

Honkai: Star Rail came out swinging earlier today with a bombastic livestream, teasing a staggering number of upcoming waifus and husbandos that are no doubt going to entice me back into the game and bleed my bank account beyond dry. As someone who's thirsty for some Stellar Jade—Honkai's currency of choice for pulling on character banners—it seems Geoff Keighley could sense my desperation.

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Kris Holt - Innersloth is spending all its Among Us money on indie games - engadget.com

Innersloth is spending all its Among Us money on indie games

The massive success of Among Uschanged the lives of the developers at Innersloth. Now, the team is paying that forward by helping to fund a bunch of other indie games under its new label Outersloth (perfect name, zero notes).

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I'm Not Ready To Say Goodbye To Destiny 2 - screenrant.com

I'm Not Ready To Say Goodbye To Destiny 2

The release of DLC for dictates the end of the decade-long Light versus Darkness saga, established with the release of the original shooter in the series back in 2014. The new expansion by developer Bungie now takes players into the heart of the Traveler following the events involving the terraforming entity and the Witness at the end of the DLC. With Guardians now wielding both Light and Darkness, they will give it their all to stop the Witness’ plans of reshaping life itself and finally saving the galaxy from an ever-present threat.

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