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Battle News

queen Marika - Elden Ring DLC Ending Explained - screenrant.com

Elden Ring DLC Ending Explained

's first and only DLC,, culminates in a shocking ending that recontextualizes much of the base game while still leaving many questions open-ended. Technically, the two stories are entirely separate: 's DLC and the main story take place concurrently, not before or after one another, and none of the base game's main endings affect the DLC's (or vice versa). The player's choices in one don't seem to impact the story of the other, but can cause major changes in and of themselves.

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Alessio Palumbo - Diablo IV Season 5 Brings Players Back to Hell with Roguelite Mode, Expands Weapon Types Available to Classes - wccftech.com - Diablo

Diablo IV Season 5 Brings Players Back to Hell with Roguelite Mode, Expands Weapon Types Available to Classes

During the latest Campfire Chat, Blizzard Entertainment unveiled the specifics of Diablo IV Season 5, which is slated to begin on August 6. It will be a shorter season than usual, running for only two months before the release of the Vessel of Hatred expansion (due on October 8).

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How To Unlock (& Beat) Secret Boss Satan In Shin Megami Tensei 5: Vengeance - screenrant.com

How To Unlock (& Beat) Secret Boss Satan In Shin Megami Tensei 5: Vengeance

Satan is one of the optional super bosses in . It isn’t required to defeat him and is instead simply a challenge for die-hard players. In fact, the monster can’t even be challenged until your second playthrough.

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Elden Ring: Shadow Of The Erdtree Is Hiding A Point Of No Return - screenrant.com

Elden Ring: Shadow Of The Erdtree Is Hiding A Point Of No Return

is a massive expansion to the base game, but players looking to experience all that it has to offer need to be careful of a hidden point of no return. A lot of games will heavily imply, if not directly tell the player that they are about to enter a section of the game that will prevent them from completing certain quests. However, ’s new DLC doesn’t give the player the same courtesy.

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Dustin Bailey - Director of hit JRPG Shin Megami Tensei 5 echoes FromSoftware's stance on hard games: "Our intent was never to make things difficult for difficulty’s sake" - gamesradar.com - Japan

Director of hit JRPG Shin Megami Tensei 5 echoes FromSoftware's stance on hard games: "Our intent was never to make things difficult for difficulty’s sake"

While old-school games might have had a reputation for being brutal, I think the modern era is the true golden age for difficult games. That's in large part thanks to the fact that devs are taking a smarter approach to difficulty these days, and two separate directors behind two entirely different Japanese RPGs famed for their toughness seem to have converging ideas about how to make a good, hard game.

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How To Beat The Golden Hippopotamus in Elden Ring: Shadow Of The Erdtree (Boss Fight) - screenrant.com

How To Beat The Golden Hippopotamus in Elden Ring: Shadow Of The Erdtree (Boss Fight)

The Golden Hippopotamus in is a minor boss but a challenging enemy nonetheless. Found guarding the Legacy Dungeon of the Shadow Keep, you will need to defeat the beast in order to gain access to the rest of the area. The great boss also comes in two phases, so prepare heavily for this fight. Two or three swipes from its jaws will leave you badly hurt and close to death even with high vigor at a character's soft and hard level caps.

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Muhammad Zuhair - Fortnite Reload Is a Faster and More Competitive Version of the Original Battle Royale Mode - wccftech.com

Fortnite Reload Is a Faster and More Competitive Version of the Original Battle Royale Mode

Fortnite is adding a new Battle Royale mode called the "Reload," featuring a unique competition mechanism while showing some resemblance to the iconic "Team Rumble" mode.

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Jody Macgregor - Adam Smith - Larian gave Baldur's Gate 3 its acclaimed reactivity by approaching it as 'weird Dungeon Masters' - pcgamer.com

Larian gave Baldur's Gate 3 its acclaimed reactivity by approaching it as 'weird Dungeon Masters'

There are plenty of things to love about Baldur's Gate 3, from the way its tactical battles never feel like filler to the best-in-class performances that bring its characters to life. But what marks it out from almost every other RPG, especially those that take 60+ hours to play, is its reactivity. Events and lines of dialogue are constantly referencing specific things you did and said earlier on, choices you made all the way back to the character creation screen, without ever making you feel like it's cheating by collapsing the possibilities down to a more manageable number.

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