WoW Classic Hardcore player decides the terrifying climb to 60 wasn't hard enough, commits to using two DDR mats just to feel something
World of Warcraft Classic isn't necessarily hard, it's just punishing—requiring, as many old MMORPGs did, a huge amount of patience on behalf of the player. It's easy to accidentally pull too many mobs or wipe on an ill-fated dungeon run, forcing you to make a long jog back to your corpse. Adding permadeath to that equation, though? Yeah, that's scary.