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Pcgamer.com Gaming News

Rick Lane - Broken Roads review - pcgamer.com

Broken Roads review

What is it? Bite-sized post-apocalyptic CRPG with big ideas and bigger problemsRelease date April 10, 2024Developer Drop Bear BytesPublisher Versus EvilReviewed on AMD Ryzen 5 3600, Nvidia 2080 Super, 32GB RAMSteam Deck TBALink Official site

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Jeremy Laird - Elon Musk warns city-sized power footprints will limit future AI development - pcgamer.com - Usa - Norway

Elon Musk warns city-sized power footprints will limit future AI development

When it comes to training large language models, the usual refrain is that the problem is a GPU shortage. Nvidia's dominant chips, of course, are the ones all the various AI outfits beat each other up to acquire.

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Andy Chalk - Darkest Dungeon 2 is getting a free new game mode later this year that will feature 'some of the permanence and roster management' of the original game - pcgamer.com

Darkest Dungeon 2 is getting a free new game mode later this year that will feature 'some of the permanence and roster management' of the original game

Darkest Dungeon 2 is getting an all-new campaign game mode called Kingdoms that's set to roll out as a free content update later this year. Revealed during today's Triple-I Initiative showcase, the new mode challenges players to find and defeat a grave threat to the Kingdom, a realm made up of a network of safe haven inns.

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Tyler Wilde - Mega Crit - Goodbye, free time: Slay the Spire 2 releases in 2025 - pcgamer.com

Goodbye, free time: Slay the Spire 2 releases in 2025

Slay the Spire, the brilliant roguelike deckbuilder that first released in early access in 2017, is getting a sequel next year.

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Andy Chalk - Hunt down a crazed sniper in a major new content update for our favorite voxel-based Deus Ex-like detective sim - pcgamer.com

Hunt down a crazed sniper in a major new content update for our favorite voxel-based Deus Ex-like detective sim

We had a lot of positive things to say about the immersive sim Shadows of Doubt since its (sadly no-longer-available) demo arrived in early 2023, much of it comparing the game to Deus Ex—which, in case it's not clear, is very high praise indeed. Its voxel-based world grows bigger today with the release of the big new Sharpshooter Assassin content update, unveiled during today's Triple-I showcase, which adds a new type of killer for aspiring detectives to investigate and pursue.

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Joshua Wolens - I can't make it 10 minutes in this free browser-based New York Times Sim without getting fired for commie agitprop - pcgamer.com - New York - city New York - Israel

I can't make it 10 minutes in this free browser-based New York Times Sim without getting fired for commie agitprop

Another day, another free browser game on Itch sucking up a frankly worrying amount of my time. Last week it was Social Democracy, which let me live my lifelong dream of being an obscure Weimar-era economist. Today? New York Times Simulator, in which I live my other lifelong dream of repeatedly getting fired from America's newspaper of record.

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Harvey Randall - Ubisoft - Star Wars Outlaws' $110 and $130 editions prompt a collective sigh from potential players tired of season passes and ill-advised early access periods - pcgamer.com

Star Wars Outlaws' $110 and $130 editions prompt a collective sigh from potential players tired of season passes and ill-advised early access periods

I'm genuinely excited for Star Wars Outlaws, especially since the trailer debuted earlier this week. It might not set the world on fire, or anything, but I like my blasters, I like my freaky aliens, and I like making ticks in an open-world checklist. I am not above the 'Ubisoft Game Loop™'. 

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Joshua Wolens - One of the most strange and cruel survival sandboxes I've played has sold 2.3 million copies - pcgamer.com

One of the most strange and cruel survival sandboxes I've played has sold 2.3 million copies

Kenshi is one of the most utterly strange games I've ever had the pleasure of playing, and it holds a special place in my heart. It was the impetus behind one of my first-ever published pieces of games writing, which means you can probably blame it—at least in part—for the fact you have to keep reading my yammering on this very website. Thank you, Kenshi, we'll never forgive you.

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