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Gamesradar.com Gaming News

Anna Koselke - Larian reminds Baldur's Gate 3 fans that Patch 7 isn't the RPG's final update, but it's not saying anything else yet: "The chefs must cook" - gamesradar.com - city Seattle

Larian reminds Baldur's Gate 3 fans that Patch 7 isn't the RPG's final update, but it's not saying anything else yet: "The chefs must cook"

Now that the long-awaited Patch 7 has finally come to Baldur's Gate 3, players are curious about the RPG's future - and Larian Studios is here to remind the community that there's still more to come.

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Catherine Lewis - Final Fantasy 14: Dawntrail's difficulty initially raised some concerns, but it was ultimately such a hit that Yoshi-P wants to continue moving in that direction - gamesradar.com

Final Fantasy 14: Dawntrail's difficulty initially raised some concerns, but it was ultimately such a hit that Yoshi-P wants to continue moving in that direction

It sounds like Final Fantasy 14's harder dungeon and raid content is here to stay, as director and producer Naoki 'Yoshi-P' Yoshida says the reaction to the Dawntrail expansion's difficulty was overall very positive - eventually.

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Austin Wood - At a rough time for Destiny 2, Bungie says it will reveal more of the MMO's next chapter, Codename Frontiers, next week – but 10th anniversary plans are "light" - gamesradar.com

At a rough time for Destiny 2, Bungie says it will reveal more of the MMO's next chapter, Codename Frontiers, next week – but 10th anniversary plans are "light"

The cycle of ups and downs that has defined Destiny 2 reached new extremes in the aftermath of The Final Shape. The best expansion in the MMO's history was almost immediately followed by severe layoffs at developer Bungie, with many recognizable Destiny veterans among those cut or leaving. Coupled with the end of the Light and Darkness saga which has guided the game thus far, this left the future of Destiny, if not Bungie altogether, uncertain. 

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Anna Koselke - This cozy Stardew Valley-like farming sim with Sailor Moon vibes only released a month ago, but fans have already racked up over 4 million hours in-game - gamesradar.com

This cozy Stardew Valley-like farming sim with Sailor Moon vibes only released a month ago, but fans have already racked up over 4 million hours in-game

Fields of Mistria has been out and about for a month now, and judging by their hours in-game it looks like fans absolutely love the pixel-perfect blend of Stardew Valley and Sailor Moon so far.

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Kaan Serin - After Patch 7, Baldur's Gate 3 player finds new "impossible" evil ending that Larian cut from the RPG, where your Tav gets sick of it all and "peaces out" at the big finale - gamesradar.com

After Patch 7, Baldur's Gate 3 player finds new "impossible" evil ending that Larian cut from the RPG, where your Tav gets sick of it all and "peaces out" at the big finale

Baldur's Gate 3's seventh major update is here - bringing with it a monstrous 18,000 words worth of patch notes - and one player has just discovered a new fiendish ending that proves the age-old adage about apathy being one of the truest forms of evil.

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Kaan Serin - Like A Dragon: Infinite Wealth dev says minigame with half-naked "sickos" solved a development problem, even if its producers were like "what the hell is this?" - gamesradar.com - state Hawaii

Like A Dragon: Infinite Wealth dev says minigame with half-naked "sickos" solved a development problem, even if its producers were like "what the hell is this?"

Anyone who's played Like A Dragon: Infinite Wealth probably remembers its outrageous Sicko Snap minigame - a spin on Pokemon Snap that has our protags taking pictures of muscly half-naked men  - but it wasn't included purely for the shock value.

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John Epler - Catherine Lewis - Dragon Age: The Veilguard creative director thinks there'll come a point in the games industry "where we can't make graphics better," so the focus will be on giving players "freedom" instead - gamesradar.com

Dragon Age: The Veilguard creative director thinks there'll come a point in the games industry "where we can't make graphics better," so the focus will be on giving players "freedom" instead

Dragon Age: The Veilguard creative director John Epler has given his thoughts on what he reckons the games industry will look like in 25 years, and he thinks there'll come a point where developers' focus will be on giving players freedom.

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Jesse Vitelli - Indiana Jones and the Great Circle devs believe that a "properly characterized villain" is what "makes the hero shine" - gamesradar.com - state Indiana

Indiana Jones and the Great Circle devs believe that a "properly characterized villain" is what "makes the hero shine"

Indiana Jones and the Great Circle developer MachineGames has a specific design philosophy when it comes to crafting villains. 

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