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Gamesradar.com Gaming News

Iain Harris - Hidetaka Miyazaki - After George R.R. Martin's influence on Elden Ring, will FromSoftware work with another big writer? Hidetaka Miyazaki says "We would definitely be open to exploring that" - gamesradar.com

After George R.R. Martin's influence on Elden Ring, will FromSoftware work with another big writer? Hidetaka Miyazaki says "We would definitely be open to exploring that"

One of the many things that makes Elden Ring stand out among FromSoftware's other works is Game of Thrones scribe George R.R. Martin contributing to the lore and mythology. As it happens, it's gone so well that director Hidetaka Miyazaki "would definitely be open" to other collaborations on future FromSoftware games.

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Dustin Bailey - Director of hit JRPG Shin Megami Tensei 5 echoes FromSoftware's stance on hard games: "Our intent was never to make things difficult for difficulty’s sake" - gamesradar.com - Japan

Director of hit JRPG Shin Megami Tensei 5 echoes FromSoftware's stance on hard games: "Our intent was never to make things difficult for difficulty’s sake"

While old-school games might have had a reputation for being brutal, I think the modern era is the true golden age for difficult games. That's in large part thanks to the fact that devs are taking a smarter approach to difficulty these days, and two separate directors behind two entirely different Japanese RPGs famed for their toughness seem to have converging ideas about how to make a good, hard game.

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Kaan Serin - Hidetaka Miyazaki - Elden Ring's Hidetaka Miyazaki jokes he's not great at presidenting because "95% of what I do" is still "directing games" - gamesradar.com - Japan

Elden Ring's Hidetaka Miyazaki jokes he's not great at presidenting because "95% of what I do" is still "directing games"

FromSoftware president and frequent director Hidetaka Miyazaki has joked that he's not too great at the former job responsibility because "about 95%" of his time goes toward actually making the games.

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Hirun Cryer - Shawn Layden - Former PlayStation head says we need to "get this platform war thing out of the way" and "get down to one standard home console" - gamesradar.com

Former PlayStation head says we need to "get this platform war thing out of the way" and "get down to one standard home console"

A former PlayStation head believes games would be better if we got "this platform war thing out of the way" and had "one standard home console."

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Iain Harris - Elden Ring DLC launch live coverage - all the Shadow of the Erdtree news as it happens - gamesradar.com

Elden Ring DLC launch live coverage - all the Shadow of the Erdtree news as it happens

As it would happen, people getting finessed is a running theme of everyone's time with the DLC thus far. Miyazaki said Shadow of the Erdtree would be hard, but fans are only now finding out how much Miyazaki truly meant that.

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Projekt Red - Catherine Lewis - CD Projekt releases custom art of Geralt in Elden Ring as Shadow of the Erdtree beats The Witcher 3: Blood and Wine as the highest-rated DLC for any RPG - gamesradar.com

CD Projekt releases custom art of Geralt in Elden Ring as Shadow of the Erdtree beats The Witcher 3: Blood and Wine as the highest-rated DLC for any RPG

Update: Not only is CD Projekt Red supremely unbothered by losing its crown to Shadow of the Erdtree, the studio's gone and released a slick illustration featuring Geralt toppling Mohg and heading into the Land of Shadow himself.

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Kaan Serin - Matt Booty - With Fable and Doom: The Dark Ages coming in 2025, Xbox lead wants to avoid the elephant in the room: "Many are going to plan around GTA 6" - gamesradar.com

With Fable and Doom: The Dark Ages coming in 2025, Xbox lead wants to avoid the elephant in the room: "Many are going to plan around GTA 6"

Grand Theft Auto 6 will undoubtedly act as a black hole when it releases next year - sucking up player time, space, and attention like a cosmic force - and Microsoft is just as eager to avoid it as the rest of the industry. 

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Hidetaka Miyazaki - Catherine Lewis - Hidetaka Miyazaki says games like Elden Ring have to be hard: "If we really wanted the whole world to play the game, we could just crank the difficulty down" - gamesradar.com

Hidetaka Miyazaki says games like Elden Ring have to be hard: "If we really wanted the whole world to play the game, we could just crank the difficulty down"

There's no denying that Elden Ring is tough, but director Hidetaka Miyazaki stands firmly by his belief that it had to be that difficult to give players a "sense of achievement," and making it easier "would break the game itself."

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