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Gamesradar.com Gaming News

Ali Jones - 9 years later, The Witcher 3 modders discover a brutal extended Yennefer ending that was cut from the RPG's climactic sequence - gamesradar.com

9 years later, The Witcher 3 modders discover a brutal extended Yennefer ending that was cut from the RPG's climactic sequence

Nine years after The Witcher 3: Wild Hunt launched, its recently-released modding kit has allowed players to uncover a cut portion of its ending in which Yennefer actively causes the downfall of the Lodge of Sorceresses.

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Austin Wood - Bungie heard the feedback on your favorite activities, so Destiny 2 will be "building on the Coils and the Onslaughts" going forward - gamesradar.com

Bungie heard the feedback on your favorite activities, so Destiny 2 will be "building on the Coils and the Onslaughts" going forward

Destiny 2 got true loot rain in the beloved Coil activity, and back in January Bungie said it was prepared to make it rain again. Speaking with Edge magazine in a new feature on the making of The Final Shape and the future of Destiny 2, Bungie stresses how positive feedback to activities like the Coil and Onslaught has informed its plans.

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Hirun Cryer - Sekiro veteran beats infamous Isshin after 45 tries without running, jumping, or countering, and they're asking the FromSoftware community for other boss challenges - gamesradar.com

Sekiro veteran beats infamous Isshin after 45 tries without running, jumping, or countering, and they're asking the FromSoftware community for other boss challenges

A frankly wild Sekiro: Shadows Die Twice player has beaten the game's final boss without walking, running, jumping, or a core counter ability.

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Johan Pilestedt - Anna Koselke - "I'm happy to lose": As Baldur's Gate 3 is dubbed the "Best Game" yet again, Helldivers 2 creative director admits he doesn't mind as Larian's D&D RPG is "one for the ages" - gamesradar.com

"I'm happy to lose": As Baldur's Gate 3 is dubbed the "Best Game" yet again, Helldivers 2 creative director admits he doesn't mind as Larian's D&D RPG is "one for the ages"

Baldur's Gate 3 was just crowned the "Best Game" once more, beating other banger titles like Helldivers 2 - whose own lead thought Larian Studios' win would be well-deserved.

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Swen Vincke - Jasmine GouldWilson - Baldur's Gate 3 studio CEO says that if he couldn't make a D&D game, Fallout and Ultima were the only other RPG licenses he would have considered instead : "There was not a lot to choose from" - gamesradar.com

Baldur's Gate 3 studio CEO says that if he couldn't make a D&D game, Fallout and Ultima were the only other RPG licenses he would have considered instead : "There was not a lot to choose from"

It's hard to imagine any other studio delivering Baldur's Gate 3, but Larian CEO Swen Vincke says the Wizards of the Coast property was one of just three household RPG names he was angling to work on.

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Kaan Serin - SGDQ 2024's best run came courtesy of Peanut Butter, the good boy who spent nine months in training to become a world-class speedrunner - gamesradar.com

SGDQ 2024's best run came courtesy of Peanut Butter, the good boy who spent nine months in training to become a world-class speedrunner

Peanut Butter, the now-famous speedrunning dog and certified good boy, went through nine months of vigorous training to become the world-class player he is today.

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Ali Jones - Palworld dev begs fans not to argue about player counts as the survival game gets a boost from the Sakurajima update: "Palworld had 2mil, then it had 15k, now it has 140k" - gamesradar.com

Palworld dev begs fans not to argue about player counts as the survival game gets a boost from the Sakurajima update: "Palworld had 2mil, then it had 15k, now it has 140k"

Palworld is enjoying a substantial boost to its player numbers thanks to the launch of its first major update, but its community manager is asking players not to worry about defending it from criticism over an overall drop in players from its huge peak earlier this year.

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Kaan Serin - Ubisoft - Splinter Cell director says Metal Gear Solid's "clear rules" showed the team "how stealth should be done" and "set the rules for any stealth game" - gamesradar.com

Splinter Cell director says Metal Gear Solid's "clear rules" showed the team "how stealth should be done" and "set the rules for any stealth game"

Ubisoft developers working on the original Splinter Cell borrowed a thing or two from Metal Gear Solid's influential, stealthy 'action espionage' way of doing things.

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