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Ubisoft in gaming news

Aernout van de Velde - Nintendo - Ubisoft - The Legend of Zelda: Link’s Awakening Recreation in Far Cry 5 is Brilliant - wccftech.com

The Legend of Zelda: Link’s Awakening Recreation in Far Cry 5 is Brilliant

Zelda fans unite! A crafty Far Cry 5 player has recreated a part of The Legend of Zelda: Link's Awakening within Ubisoft's map editor.

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Daniel Morris - Ubisoft - Assassin’s Creed Mirage Players Think One Outfit Looks Like a Guardian From Destiny 2 - gamerant.com - city Baghdad - Looks

Assassin’s Creed Mirage Players Think One Outfit Looks Like a Guardian From Destiny 2

Some eagle-eyed Assassin's Creed Mirage players have noticed that one of the outfits in the game looks suspiciously like a Guardian from Destiny 2. Assassin's Creed Mirage puts players in the shoes of Basim Ibn Ishaq, and it turns out that gamers have one outfit that can make it seem like he's from another universe entirely.

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Rainbow VI (Vi) - Derek Nichols - Rainbow - Ubisoft - Rainbow Six Siege Director Comments on the Future of the Game - gamerant.com

Rainbow Six Siege Director Comments on the Future of the Game

Alexander Karpazis, the director of Rainbow Six Siege, reveals Ubisoft's plans for the popular online shooter, indicating that the game still has a long life ahead of it. As Rainbow Six Siege prepares to hit its 9th birthday later this year, the shooter has come a long way from its initial launch which was largely defined by technical issues, a lack of content, as well as struggling to find a big audience out of the gate. However, Ubisoft doubled down on the title, and over the months and eventual years, Rainbow Six Siege has continued to feature very healthy player numbers as a brand-new season is set to launch.

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Rainbow VI (Vi) - Rainbow - Ubisoft - Rainbow Six Siege "can last forever" and doesn't need a sequel, says director - eurogamer.net - Brazil

Rainbow Six Siege "can last forever" and doesn't need a sequel, says director

Rainbow Six Siege's creative director seemingly doesn't have any plans for a sequel.

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Rainbow VI (Vi) - Morgan Park - Rainbow - Ubisoft - Rainbow Six Siege director says making a sequel after 9 years would be a mistake: 'I'm not going to name names, but you see games go through sequels and just completely drop the ball' - pcgamer.com - Brazil - After

Rainbow Six Siege director says making a sequel after 9 years would be a mistake: 'I'm not going to name names, but you see games go through sequels and just completely drop the ball'

Rainbow Six Siege turns nine years old in 2024, but in live service terms, it's more like 90. When Ubisoft's 5v5 FPS first released in 2015, Overwatch was still months away, PUBG didn't exist, and Fortnite was a zombie game we thought might never come out. Siege has been doing the live service game longer than the term has been a part of our vernacular.

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George Yang - Yves Guillemot - Ubisoft - If Skull and Bones has you hungry for a better pirate game, try this one - digitaltrends.com

If Skull and Bones has you hungry for a better pirate game, try this one

After a long voyage filled with delays, Ubisoft’s Skull and Bones is finally out. The multiplayer pirate game sailed through troubling waters in order to get to where it is today, but its launch hasn’t been smooth sailing. It’s earned a mixed reaction so far, despite its combat and visuals impressing. Those highlights couldn’t turn the tides of criticism against it, as some reviewers aren’t as impressed with its narrative and repetitive missions.

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Of Persia - Ubisoft - Prince of Persia: The Lost Crown getting free new content and modes "soon" - eurogamer.net

Prince of Persia: The Lost Crown getting free new content and modes "soon"

Ubisoft has teased its future plans for Prince of Persia: The Lost Crown, saying the acclaimed Metroidvania will be getting new content and modes in free updates starting «soon».

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Ubisoft - Skull & Bones Review - Stormy Seas - mmorpg.com - Britain - Thailand

Skull & Bones Review - Stormy Seas

I had high expectations for Skull and Bones, anticipating a stellar “AAAA” pirate experience: peg legs, sliders—the whole nine yards. However, my hopes were quickly dashed as I emerged from a botched naval battle, coughing up sand on an unfamiliar island. Surveying my reflection in a broken barrel on the shoreline, I sifted through the limited presets available to customize my pirate avatar.

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