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Ubisoft in gaming news

Tom Clancy - Victoria Rose - Ubisoft - The Division 2 to 'Re-Evaluate' New Diablo-Style Seasonal Character Model - mmorpg.com

The Division 2 to 'Re-Evaluate' New Diablo-Style Seasonal Character Model

After community kickback, The Division 2 announced it'll be re-evaluating its plans to introduce «seasonal characters,» recently launched as part of a new seasons model. Announced last month, the system will still take place during the current season, Year 6: Season 2, that began this week on July 11, but the announcement gives the impression that an overhaul is in consideration for future updates. 

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Wes Fenlon - Julian Gerighty - Ubisoft - Star Wars Outlaws' maps won't initially be blanketed in Ubisoft's infamous map icons because your character Kay 'hasn't seen the galaxy' and 'doesn't know everything' yet - pcgamer.com

Star Wars Outlaws' maps won't initially be blanketed in Ubisoft's infamous map icons because your character Kay 'hasn't seen the galaxy' and 'doesn't know everything' yet

When we got our hands on Star Wars Outlaws last month, our first impression was that it's playing things too safe. We didn't get to see its open world, but we did notice a lot of mechanics borrowed from other Ubisoft games, from Watch Dogs to Assassin's Creed. Now in an interview with IGN, Outlaws' developer Massive Entertainment has gone into more detail about how it's approaching open world Star Wars—with at least one encouraging change from the well-worn Ubisoft playbook.

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Alessio Palumbo - Julian Gerighty - Kay Vess - Ubisoft - Star Wars Outlaws Developers Calibrated Its Size to Ensure It Would Be Always Fun - wccftech.com

Star Wars Outlaws Developers Calibrated Its Size to Ensure It Would Be Always Fun

Star Wars Outlaws is less than two months away from its August 30 launch date, and Ubisoft Massive has partnered with IGN to unveil even more details about the open world game throughout the month of July.

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Tom Ivan - Ubisoft - The Watch Dogs movie has started production - videogameschronicle.com - France

The Watch Dogs movie has started production

Production has begun on the Watch Dogs movie, Ubisoft has confirmed.

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Jordan Middler - Mark Rubin - Ubisoft - XDefiant producer says players ‘can move on’ if they’re struggling with bugs - videogameschronicle.com

XDefiant producer says players ‘can move on’ if they’re struggling with bugs

An executive producer of XDefiant has said that it’s okay for players to move on if they can’t put up with ongoing in-game bugs.

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Tomas Franzese - Rainbow VI (Vi) - Ubisoft - XDefiant finds a perfect middle ground between Call of Duty and Overwatch - digitaltrends.com

XDefiant finds a perfect middle ground between Call of Duty and Overwatch

When I first installed and started to play XDefiant, I didn’t think I’d like it. It looked like a random mishmash of Ubisoft IP. I didn’t think it would pull off the gameplay mix between hardcore military shooters like Call of Duty: Modern Warfare 3 and hero shooters like Overwatch 2. Thankfully, XDefiant proved me very wrong, and I’ve had a hard time putting the game down since I started playing it ahead of Season 1.

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Mark Rubin - Alessio Palumbo - Tom Clancy - Ubisoft - XDefiant Lead Says Snowdrop Engine Still Needs to Be Improved a Lot for an FPS - wccftech.com - San Francisco

XDefiant Lead Says Snowdrop Engine Still Needs to Be Improved a Lot for an FPS

Tom Clancy's XDefiant, Ubisoft San Francisco's first game as lead studio since South Park: The Fractured but Whole, launched this May, around three years after the original announcement.

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Wes Fenlon - Julian Gerighty - Ubisoft - Ubisoft says a Star Wars Outlaws planet is the size of '2 or 3' Assassin's Creed Odyssey map zones put together, which takes about 5 minutes 'nonstop' on a speeder to cross - pcgamer.com

Ubisoft says a Star Wars Outlaws planet is the size of '2 or 3' Assassin's Creed Odyssey map zones put together, which takes about 5 minutes 'nonstop' on a speeder to cross

It's not the size of the open world that counts, it's what's inside it—but I'll admit I've been curious to see how Ubisoft plans to tackle the open world maps for multiple Star Wars planets. This is a notoriously tough nut for space exploration games to crack. BioWare tried to make Mass Effect 1's barren planets more interesting in Andromeda, only to fill them with generic, cookie cutter quests that went over about as well as the facial animations. Bethesda justified Starfield's largely dull procedurally generated planets as realistic. What should we expect from Ubisoft, which has made some truly massive open world maps, bringing that scale to the whole galaxy?

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