Llamasoft: The Jeff Minter Story is a vital piece of video game history
Depending on what era of gaming you grew up in, the name Jeff Minter could mean everything or nothing to you.
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Depending on what era of gaming you grew up in, the name Jeff Minter could mean everything or nothing to you.
It might take place in the same Hyrule as Breath of the Wild, but Tears of the Kingdom‘s landscape is radically different from its predecessor. Along with massive floating islands in the sky, there’s a sprawling underworld to explore that’s filled with secrets to discover and abilities to unlock. One such secret is Poes, which take a very different form than in past Zelda games — instead of serving as an enemy, they’re now an alternate form of currency.
I only had a handful of games growing up, but they were all I needed. I played games like Sonic the Hedgehog 2 and Pitfall over and over again, without ever actually beating them. Instead, I was content to bang my head against them, learning a little more with each failure so I could get just a bit further on my next go-round. What I wouldn’t realize until I was much older was how short those games actually were. If I played my cards right, I could beat Sonic in under three hours. Pitfall, a game I played for years, was barely 40 minutes long. Difficulty meant value.
You know that it’s a busy year for gaming when a project by an industry legend launches with hardly any fanfare. That’s exactly what happened in February 2023 with Akka Arrh. Created by Jeff Minter and his eccentric studio Llamasoft, the neon-tinted shooter is a remake of a 1982 Atari game that never saw the light of day after being deemed too difficult. Minter got the greenlight to revive the project, bringing it to life as a retro arcade shooter built in his unmistakable style.
Every year, like clockwork, I end up playing one retro-style 2D game that gets its hooks in me. It’s not that I harbor a lot of nostalgia for the Super Nintendo or Sega Genesis; it’s just that indie developers have gotten very good at both replicating and modernizing the fun of old-school platformers. So far in the 2020s, I’ve had a blast with Cyber Shadow, Vengeful Guardian: Moonrider, and now, Berserk Boy.
I was only 90 minutes intoDragon’s Dogma 2 when I accidentally let a child die.
Big Blue Sky Games, a new studio of industry veterans, has revealed its debut game, Merchants of Rosewall. The project, set to launch sometime this year, is described as a story-driven, online shop-management game where the climate of its world impacts the availability and cost of resources.
If you’re looking for a new Switch game to play with your kids following titles like Bluey: The Videogame and Disney Illusion Island, get ready to meet the Moonmins. Snufkin: Melody of Moonminvalley comes to Switch and PC this week, giving the cartoon vagabond his own game. Developed by Hyper Games, the adventure title aims to capture the cartoon joy of Moomin, a Swedish children’s series, with some musical twists.