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Elie Gould in gaming news

Elie Gould - Botany Manor's lead designer assures players that this cozy game is clear and straightforward, 'there's not too much strain on the player' - pcgamer.com

Botany Manor's lead designer assures players that this cozy game is clear and straightforward, 'there's not too much strain on the player'

I've always thought that the best way to relax is to look after something small, and for me, that would be my plants. It's been over a year since I moved into my flat, and before I even had a sofa, pots and pans, or a bed frame, I made sure to cover every inch of every room with flowers, vines, plants, and herbs. 

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Elie Gould - We had another look at Still Wakes the Deep—and there's more than just slimy, stretched-out skin in the Beira D oil rig - pcgamer.com - Scotland

We had another look at Still Wakes the Deep—and there's more than just slimy, stretched-out skin in the Beira D oil rig

We just had yet another look at the Beira D oil rig in Still Wakes the Deep during a digital ID Xbox showcase. This time, instead of just showing the silent aftermath of an attack, the protagonist Caz and his best bud Roy made a short appearance, along with some melted and stretched human flesh. 

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Max Payne - Thomas Puha - Elie Gould - Remedy comms director says upcoming live-service Control spin-off is 'for fans we don't have yet' as he muses on 'how challenging the co-op multiplayer space is' - pcgamer.com

Remedy comms director says upcoming live-service Control spin-off is 'for fans we don't have yet' as he muses on 'how challenging the co-op multiplayer space is'

Late last week, we got some news on Remedy's multiplayer control spinoff, Condor, which is set to be a «service-based fixed price» game. And while Alan Wake 2's success helped bolster support for this upcoming game as well as others like Control 2 and the Max Payne 1 and 2 remakes, Remedy knows that development won't be straightforward—or at least the communications director does. 

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Elie Gould - Dragon's Dogma 2 players figure out a way to convert mountains to pathways with the right attitude, a catapult, and a giant rock - pcgamer.com

Dragon's Dogma 2 players figure out a way to convert mountains to pathways with the right attitude, a catapult, and a giant rock

It really seems like there ain't no mountain high enough in Dragon's Dogma 2, as players just keep on finding cool new ways to explore the map and terrorise their pawns, and this latest discovery is no different. 

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Eric Barone - Elie Gould - Drinking mayo in Stardew Valley may stress out your loved ones and the NPCs, but it's actually a great strat - pcgamer.com

Drinking mayo in Stardew Valley may stress out your loved ones and the NPCs, but it's actually a great strat

Stardew Valley's 1.6 update has provided players with some bizarre new encounters and abilities. We've seen Mr. Qi beat up cheating players at the Summit and creepy mannequins that may try to steal your clothes, but all of this pales in comparison to the true horror of 1.6: Mayonnaise Enjoyers. 

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Eric Barone - Elie Gould - Eric Barone says that Stardew Valley 1.6 has to be 'bug-free and out to all platforms' before work on Haunted Chocolatier can continue - pcgamer.com

Eric Barone says that Stardew Valley 1.6 has to be 'bug-free and out to all platforms' before work on Haunted Chocolatier can continue

Stardew Valley's 1.6 update launched last week, and despite it being available to play on PC, Eric Barone says the work's not over yet, and that he doesn't want to carry on with other projects until everything to do with 1.6 is done and dusted. 

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Eric Barone - Elie Gould - Stardew Valley players have found yet another horrifying addition in 1.6, and this time, it could take the clothes right off your back - pcgamer.com

Stardew Valley players have found yet another horrifying addition in 1.6, and this time, it could take the clothes right off your back

Ever since Stardew Valley's new 1.6 patch dropped last week, tons of players have been grinding through the cosy farming sim to try and discover as much new content as possible. And as more is uncovered, I'm slowly realising that Eric Barone definitely didn't explain all the creepy new additions in the patch notes. 

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Elie Gould - 'It's got a fearlessness': Tales of Kenzera: ZAU lead animator reveals how the cut 'melee powerhouse' African boxing style inspired its martial movelist - pcgamer.com - county Early - Reveals

'It's got a fearlessness': Tales of Kenzera: ZAU lead animator reveals how the cut 'melee powerhouse' African boxing style inspired its martial movelist

Tales of Kenzera: ZAU boasts two kinds of stunning fighting styles that are each tied to a mythical mask, and according to the animation lead, they are both inspired by just one martial art originating from Nigeria. 

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