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Austin Wood in gaming news

Austin Wood - Major Order - Helldivers 2 sets the record straight, gives players 24 hours to take Malevelon Creek for good: "The time has come" - gamesradar.com

Helldivers 2 sets the record straight, gives players 24 hours to take Malevelon Creek for good: "The time has come"

In a confusing twist that's seen developer Arrowhead and Game Master Joel follow the will of the player base, Helldivers 2's new Major Order has put a bullseye on Malevelon Creek to free the controversial planet once and for all.

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Austin Wood - Johan Pilestedt - Major Order - After a failed Major Order, Helldivers 2 boss says the devs are "talking about" making planets clearer, one player-made idea is "surprisingly close to what we had" - gamesradar.com - After

After a failed Major Order, Helldivers 2 boss says the devs are "talking about" making planets clearer, one player-made idea is "surprisingly close to what we had"

As the Helldivers 2 community formally piles into Malevelon Creek for a surprise Major Order following a failed operation, creative director and Arrowhead CEO Johan Pilestedt says the studio is talking about ways to make such orders easier to understand.

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Austin Wood - Dev on my most-anticipated open-world game talks about the exact things I was hoping for: roguelike build-crafting and cool hoverboards in Hyper Light Breaker - gamesradar.com

Dev on my most-anticipated open-world game talks about the exact things I was hoping for: roguelike build-crafting and cool hoverboards in Hyper Light Breaker

When we sat down to chat with Chris Bullock, lead animator on open-world roguelike Hyper Light Breaker at developer Heart Machine, nobody had beaten its GDC demo yet. The show's recent demo was an exciting up-close look at what's quickly become my personal most-anticipated open-world game of the year, and Bullock's comments on some of the game's nitty-gritty details have only deepened my suspicion that it could be the biggest roguelike of 2024 in more ways than one. 

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Austin Wood - Major Order - Helldivers 2 devs got a letter from Alan Wake himself, and it's great: "Their righteous crusade had spread like wildfire, gained thousands, millions of followers" - gamesradar.com

Helldivers 2 devs got a letter from Alan Wake himself, and it's great: "Their righteous crusade had spread like wildfire, gained thousands, millions of followers"

Helldivers 2 developer Arrowhead Game Studios recently received a gift package from Alan Wake 2 and Control developer Remedy Games, and it came with a letter penned by none other than Alan Wake himself. It's a fun read, an in-character mix of two game worlds worth of lore, filtered through the persona of one gaming's most iconic writers, and spliced with the events of today's industry. Here's the letter in full: 

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Austin Wood - Major Order - Helldivers 2's war on Automatons is going way too well, and new signs point to a major twist from Game Master Joel coming soon - gamesradar.com

Helldivers 2's war on Automatons is going way too well, and new signs point to a major twist from Game Master Joel coming soon

A new Helldivers 2 Major Order has upped the ante in the ongoing fight against the Automatons, sending players straight back to Malevelon Creek in a push to destroy a major bot factory. But this order has come amidst a suspiciously quiet moment on the western war front, and I'm more convinced than ever that we're just in the eye of the storm.

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Austin Wood - Major Order - It's time, Helldivers 2 community: Malevelon Creek is a liberation target for a new Major Order to take out an Automaton factory in Game Master Joel's latest plot - gamesradar.com

It's time, Helldivers 2 community: Malevelon Creek is a liberation target for a new Major Order to take out an Automaton factory in Game Master Joel's latest plot

It all comes back to Malevelon Creek. Helldivers 2 players smashed the latest major order, and now a new one's come in to shut down an Automaton factory on planet Tibit, but we're going to have to punch through some other planets first, and the infamous Malevelon Creek is marked for liberation once again.

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Austin Wood - Swen Vincke - "You're an idiot," Baldur's Gate 3 boss says of studios firing critical technical artists, and "anyway, we're hiring them to come work for us" - gamesradar.com

"You're an idiot," Baldur's Gate 3 boss says of studios firing critical technical artists, and "anyway, we're hiring them to come work for us"

Swen Vincke, head of Baldur's Gate 3 developer Larian, has been vocal about the ongoing wave of layoffs in the games industry, and reckons that cuts affecting critical departments and senior developers are especially shortsighted. 

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Austin Wood - Dinga Bakaba - Game devs praise Dragon's Dogma 2's insta-kill arrow, which saves the game when you use it: "Might be the funniest game design candy I've seen in a AAA video game in a long time" - gamesradar.com - county Woods

Game devs praise Dragon's Dogma 2's insta-kill arrow, which saves the game when you use it: "Might be the funniest game design candy I've seen in a AAA video game in a long time"

Dragon's Dogma 2 is, to put it mildly, an atypical RPG. To put it less mildly, Capcom was well and truly off its rocker and on a bender with this one. Exhibit A: the Unmaking Arrow, an arrow so powerful that, per its hilariously blunt in-game description, it auto-saves the game when fired, "so choose your moment with due care." Dragon's Dogma 2's approach to game design – friction-first, rule-breaking, and seriously unserious – has sparked some division but ultimately earned the game critical acclaim, and the Unmaking Arrow in particular has been lauded by many veteran game developers.

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